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Originally Published:
2007-04-15 Last Updated:
2011-10-30 Original Concept:
Gerry Harris Final Design:
Gerry Harris |
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Steam-powered land leviathans dominated ground combat in the latter part of
the 19th century. Many so-called experts felt that this dominance spelled the
end of the infantry soldier. The infantry soldier, on the other hand, had
different ideas.
Anyone who has used juggernauts or tripods in a
Soldier’s Companion game quickly realizes that an enemy lacking similar
equipment or heavy artillery will be handily beaten. Even if, by an unlucky roll
of the dice, the machine is immobilized, it simply becomes an impregnable
pillbox.
To alleviate this situation, make for a more interesting game,
and bring Soldier’s Companion more into line with historical reality,
we present the following rules for infantry attacks on armored vehicles.
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Procedure An infantry stand
must be within 6" of the vehicle to initiate an attack. The infantry player
declares his attack during the charge declaration phase and immediately makes a
morale check (attacking these clanking, hissing monsters required great nerve).
If the unit passes, it may attack the vehicle. Otherwise the unit hunkers down;
it may be used normally but will not attack the vehicle.
If the infantry stand is between 2" and 6" of the vehicle, the
vehicle may make one defensive fire attack against the infantry
stand, just as in a regular charge — and the infantry stand must
again take a morale check at this point just as in a regular charge.
Because of the limited vision available to the crews of early
armored vehicles, infantry stands beginning their attack from less
than 2" of the vehicle may not be attacked.
To attack the vehicle, roll 1D6 for each two figures in the
attacking infantry stand and consult the following table:
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1D6 |
Result |
| 1 |
An attacking infantryman takes a hit (one
of the vehicle crew fires at him through a vision port, the
vehicle rolls over him, he slips and hits his head, etc.). |
| 2-5 |
No effect |
| 6 |
The vehicle takes one critical hit. |
Hits on the infantry unit are resolved normally, and require an
additional morale check.
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