Deep One
Name: Deep One
Encounter Type
: NPC (Stock)
Category: —
Type: —
Terrain: Ocean (any marine environment)
Period: N/A
Frequency: 2- (Rare)
Quantity: 1D10×10
Special Attributes: Amphibious
Weight:  80 kg (size 6.6)
Size:  1×1 (2-meter grid squares) 1.8 m tall
Hits: 20/40
Weapons:  Claws & Teeth
To Hit:  15
Unarmed Combat Damage: 5p
Penetration: Nil
Range:  Short
Type of Melee Attack:  Unarmed Melee Attack
Initiative: 5
Armor:  —
Morale: As Fs
Speed: 10/20/30
STR:  12 INT:  6
AGL:  8 EDU:  6
CON:  8 CHR:  1
EMP:  —

Other Skills:

  • Combat Assets: 15

Hit Record

Hits

Scratch 0 -1 Initiative
Slight 00000 00000 00000 0000 -1 Initiative (-2 Total)
Serious 00000 00000 00000 0000 -1 Initiative (-3 Total), 1/2 Strength
Critical 0 Unconscious

Description

I think their predominant colour was a greyish-green, though they had white bellies. They were mostly shiny and slippery, but the ridges of their backs were scaly. Their forms vaguely suggested the anthropoid, while their heads were the heads of fish, with prodigious bulging eyes that never closed. At the sides of their necks were palpitating gills, and their long paws were webbed. They hopped irregularly, sometimes on two legs and sometimes on four. I was somehow glad that they had no more than four limbs. Their croaking, baying voices, clearly used for articulate speech, held all the dark shades of expression which their staring faces lacked...They were the blasphemous fish-frogs of the nameless design - living and horrible.

The Deep Ones are humanoid, amphibious men-fish, cold-blooded creatures of great strength.  They can attack with their clawed, webbed hands, or wield weapons.  They can see into the infrared end of the spectrum (SR = 3 meters) as well as in normal light. They live near the land on ocean shelves and are able to travel to the land at any time and for as long as they wish.

They have been known to interact with humans and interbreed with them.  This results in human-appearing offspring who undergo a gradual transformation after the age of 21 that causes them to become as the Deep Ones who spawned them.  The Deep Ones are soulless and apparently immortal.

These creatures promote evil in preparation of Cthulhu's return.  They do this by collecting treasures from the sea and using them as funds to spread the cult of Cthulhu and the Old Ones.

Originally Published:  2005-07-16
Last Updated:  2007-10-28
SourceAdvanced Dungeons & Dragons Deities & Demigods,  ©1980 — TSR Games
Other ReferencesWikipedia