 |
Advanced Dungeons & Dragons |
|
©2004, 2005 Ζther Traveller
This conversion is based upon the 1st edition Advanced
Dungeons & Dragons rules that appeared in the late 1970s. This is a work
in progress and will be updated from time-to-time.
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|
| AD&D |
House
Rules |
| Strength |
Strength |
| Dexterity |
Agility |
| Constitution |
Constitution |
| Intelligence |
Intelligence |
| Wisdom |
* |
| Charisma |
Charisma |
| |
Education |
|
| AD&D |
AD&D
Strength |
AD&D
Intelligence |
House
Rules |
| 3 |
|
Semi |
1 |
| 4 |
|
Semi |
2 |
| 5 |
|
Low |
2 |
| 6 |
|
Low |
3 |
| 7 |
|
Low |
4 |
| 8 |
|
Average |
5 |
| 9 |
|
Average |
5 |
| 10 |
|
Average |
6 |
| 11 |
|
Very |
7 |
| 12 |
|
Very |
8 |
| 13 |
|
Highly |
8 |
| 14 |
|
Highly |
9 |
| 15 |
|
Exceptionally |
10
(A) |
| 16 |
|
Exceptionally |
11
(B) |
| 17 |
|
Genius |
11
(B) |
| 18 |
|
Genius |
12
(C) |
| 18/01-50 |
|
|
13
(D) |
| 18/51-75 |
|
|
14
(E) |
| 18/76-90 |
|
|
15
(F) |
| 18/91-99 |
|
|
15
(F) |
| 18/00 |
Ogre
Strength |
|
16
(G) |
| 19 |
Hill
Giant Strength |
Supra-Genius |
17
(H) |
| 20 |
Stone
Giant Strength |
Supra-Genius |
18
(J) |
| 21 |
Frost
Giant Strength |
Godlike |
19
(K) |
| 22 |
Fire
Giant Strength |
|
19
(K) |
| 23 |
Cloud
Giant Strength |
|
20
(L) |
| 24 |
Storm
Giant Strength |
|
21
(M) |
| 25 |
|
|
22
(N) |
|
|
|
*Convert the
Wisdom score to the character's Willpower asset.
Subtract the character's INT to determine the Willpower
skill level.
Roll
2D6-1 for the character's education score.
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Treat Clerics and
Paladins as Mystics or Mystic/Sorcerers. Druids
and Rangers may be Neuropaths or Mystics; Mystics may
also be Mystic/Sorcerers. Treat Magic-Users and
Illusionists as Sorcerers, though they may be either
Sorcerer/Mystics or Sorcerer/Psionics, depending upon
their particular bent. Remember, Psionics and
Mysticism are mutually exclusive. The Attribute
column shows the character's Empathic Ability Score.
The character has a skill level equal to the number in
the Skill column in each of the skills in his chosen
discipline or disciplines. |
|
| Clerics |
Druids |
Paladins |
Rangers |
Magic-Users |
Illusionists |
Attribute |
Skill |
Asset |
| 1-2 |
1 |
9-10 |
8-11 |
1-2 |
1-2 |
5 |
3 |
8 |
| 3-4 |
2 |
11-12 |
12-15 |
3-4 |
3-4 |
6 |
4 |
10 |
| 5-6 |
3-5 |
13-14 |
16+ |
5-6 |
5-7 |
6 |
5 |
11 |
| 7-8 |
6-8 |
15+ |
|
7-8 |
8-9 |
7 |
6 |
13 |
| 9-10 |
9-10 |
|
|
9-11 |
10-11 |
8 |
7 |
15 |
| 11-15 |
11 |
|
|
12-13 |
12-13 |
8 |
8 |
16 |
| 16+ |
12+ |
|
|
14-15 |
14+ |
9 |
8 |
17 |
| |
|
|
|
16-17 |
|
9 |
9 |
18 |
| |
|
|
|
18+ |
|
10 |
9 |
19 |
|
|
|
|
|
|
Use TNE's Psionics.
Divide Psionic Ability by 20 to determine the PSI asset.
Determine the PSI Ability Score for monsters and NPCs by
cross-referencing the appropriate level or hit dice on
the Combat Level table.
Subtract this from the asset to determine the
character's skill level. |
|
|
|
|
| AD&D |
House
Rules |
| Animal Telepathy (Psionic) |
|
| Body
Equilibrium (Psionic) |
Change
Environment (Gravity) [DC Sorcery] |
| Body Weaponry (Psionic) |
|
| Cell
Adjustment (Psionic) |
|
| Charm Person |
Human Empathy/Project
Emotion [DC Neuropathy] |
| Charm
Monster |
Animal
Empathy/Project Emotion [DC Neuropathy] |
| Clairaudience (Psionic) |
|
| Clairvoyance
(Psionic) |
|
| Detection of Good or
Evil (Psionic) |
|
| Detection
of Magic (Psionic) |
|
| Domination (Psionic) |
Willpower Drain [TNE
Psionics] |
| Empathy
(Psionic) |
|
| ESP (Psionic) |
Telepathy [DC
Psionics] |
| Expansion
(Psionic) |
|
| Hypnosis (Psionic) |
|
| Invisibility
(Psionic) |
|
| Levitation (Psionic) |
Telekinesis [TNE
Psionics] |
| Probability
Travel (Psionic) |
Dimension
Walk [DC Sorcery] |
| Psionic Blast |
Mental Attack [DC
Psionics] |
| Sleep |
Hypnosis
[DC Mystcism] |
| Telekinesis |
Telekinesis [DC
Psionics] |
| Flesh-stone |
Cryokinesis
[DC Psionics] |
| Disintegrate |
|
| Fear |
|
| Slow |
|
| Cause
Serious Wound |
|
| Death Ray |
|
| Anti-Magic
Ray |
|
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| NPC
Level |
Init |
Attributes |
Assets |
Damage |
Morale |
Fighters |
Magic-Users |
Clerics |
Thieves |
Monsters |
| Green |
1 |
5 |
8 |
1 |
12/10 |
0 |
1-5 |
|
1-4 |
up to
1-1 |
| Trained |
2 |
6 |
10 |
2 |
13/11 |
1-2 |
6-10 |
1-3 |
5-8 |
1-1
to 1 |
| Experienced |
3 |
6 |
11 |
3 |
14/12 |
3-4 |
11-15 |
4-6 |
9-12 |
1+ |
| Veteran |
4 |
7 |
13 |
4 |
18/14 |
5-6 |
16-20 |
7-9 |
13-16 |
2-3+ |
| Elite |
5 |
8 |
15 |
5 |
20/18 |
7-8 |
21+ |
10-12 |
17-20 |
4-7+ |
| Select |
6 |
8 |
16 |
6 |
22/20 |
9-10 |
|
13-15 |
21+ |
8-9+ |
| Legendary |
7 |
9 |
17 |
7 |
24/22 |
11-12 |
|
16-18 |
|
10-11+ |
| Heroic |
8 |
9 |
18 |
8 |
26/24 |
13-14 |
|
19+ |
|
12-15+ |
| Super Heroic |
9 |
10 |
19 |
9 |
28/26 |
15-16 |
|
|
|
16+ |
| Godlike |
10 |
10 |
20 |
10 |
30/28 |
17+ |
|
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|
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Thieves have skills in
Acrobat, Crime and Melee and Vice skill clusters.
All thieves have at least a level one in each of the
skills in these clusters. Additional skill points
equal to four times the AD&D level of the thief may
be divided among the skills in these clusters or used to
purchase other skills. |
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|
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|
Use TNE's Psionics.
Divide Psionic Ability by 20 to determine the PSI asset.
Determine the PSI Ability Score for monsters and NPCs by
cross-referencing the appropriate level or hit dice on
the Combat Level table. Subtract this from the
asset to determine the character's skill level. |
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|
Monsters
Monster Type
Monsters come in two varieties: NPCs and Beasties. NPCs
characteristics are determined as above. Beasties require a bit more work
to convert.
Monster Size
Monster size is important in determining the physical characteristics of the
monster. The "Size" characteristic listed in the source material
gives a rough idea of the critter's mass. Sometimes, the actual length is
listed. In this case, use the illustration to determine the width of the
monster and work out the volume, in cubic meters, of a cylinder of the monster's
length and diameter. Divide this in half (consider the cylinder tapered at
both ends). Multiply the result by 0.7 to determine the mass of the
monster in tonnes.
NPC Size
Use the table below to determine the mass, his and strength of
an NPC race.
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| |
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|
Strength
Score |
| Height
(ft/m) |
Mass
(kg) |
Hits |
Gr |
T |
Ex |
V |
El |
S |
L |
H |
SH |
GL |
| 6"/0.15 |
1 |
1/2 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
| 1'/0.3 |
2 |
1/2 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
| 2'/0.6 |
3 |
1/2 |
1 |
1 |
1 |
1 |
1 |
1 |
2 |
2 |
2 |
2 |
| 3'/0.9 |
10 |
3/6 |
2 |
2 |
2 |
2 |
2 |
2 |
3 |
3 |
3 |
3 |
| 4'/1.2 |
24 |
6/12 |
3 |
3 |
3 |
4 |
4 |
4 |
5 |
5 |
5 |
5 |
| 5'/1.5 |
46 |
12/24 |
4 |
5 |
5 |
5 |
6 |
6 |
7 |
7 |
7 |
7 |
| 6'/1.8 |
80 |
20/40 |
5 |
6 |
6 |
7 |
8 |
8 |
9 |
9 |
10 |
10 |
| 7'/2.1 |
127 |
32/64 |
7 |
9 |
9 |
10 |
11 |
11 |
13 |
13 |
14 |
14 |
| 8'/2.4 |
190 |
48/96 |
9 |
11 |
11 |
13 |
15 |
15 |
16 |
16 |
18 |
18 |
| 9'/2.7 |
270 |
68/136 |
12 |
14 |
14 |
16 |
18 |
18 |
21 |
21 |
23 |
23 |
| 10'/3.0 |
370 |
93/186 |
14 |
17 |
17 |
20 |
23 |
23 |
25 |
25 |
28 |
28 |
| 11'/3.3 |
493 |
124/248 |
17 |
21 |
21 |
24 |
27 |
27 |
31 |
31 |
34 |
34 |
| 12'/3.6 |
640 |
160/320 |
20 |
24 |
24 |
28 |
32 |
32 |
36 |
36 |
40 |
40 |
| 13'/3.9 |
814 |
204/408 |
24 |
29 |
29 |
33 |
38 |
38 |
43 |
43 |
47 |
47 |
| 14'/4.2 |
1016 |
254/508 |
28 |
33 |
33 |
39 |
44 |
44 |
50 |
50 |
55 |
55 |
| 15'/4.5 |
1250 |
313/626 |
32 |
38 |
38 |
44 |
50 |
50 |
57 |
57 |
63 |
63 |
| 16'/4.8 |
1517 |
380/760 |
36 |
43 |
43 |
50 |
57 |
57 |
65 |
65 |
72 |
72 |
| 17'/5.1 |
1820 |
455/910 |
41 |
49 |
49 |
57 |
65 |
65 |
73 |
73 |
81 |
81 |
| 18'/5.4 |
2160 |
540/1080 |
45 |
54 |
54 |
63 |
72 |
72 |
81 |
81 |
90 |
90 |
| 19'/5.7 |
2540 |
635/1270 |
51 |
61 |
61 |
71 |
81 |
81 |
91 |
91 |
101 |
101 |
| 20'/6.0 |
2963 |
741/1482 |
56 |
67 |
67 |
78 |
89 |
89 |
101 |
101 |
112 |
112 |
| 21'/6.3 |
3430 |
858/1716 |
62 |
74 |
74 |
86 |
98 |
98 |
111 |
111 |
123 |
123 |
| 22'/6.6 |
3944 |
986/1972 |
68 |
81 |
81 |
95 |
108 |
108 |
122 |
122 |
135 |
135 |
| 23'/6.9 |
4506 |
1127/2254 |
74 |
89 |
89 |
103 |
118 |
118 |
133 |
133 |
147 |
147 |
| 24'/7.2 |
5120 |
1280/2560 |
80 |
96 |
96 |
112 |
128 |
128 |
144 |
144 |
160 |
160 |
| 25'/7.5 |
5787 |
1447/2894 |
87 |
105 |
105 |
122 |
139 |
139 |
157 |
157 |
174 |
174 |
| 50'/15 |
46,296 |
11,574/23,148 |
348 |
417 |
417 |
487 |
556 |
556 |
626 |
626 |
695 |
695 |
| 100'/30 |
370,370 |
92,593/185,186 |
1389 |
1667 |
1667 |
1945 |
2223 |
2223 |
2500 |
2500 |
2778 |
2778 |
|
|
|
Monster Armor Classes
| Armor Class |
AV |
| 9 |
(½) |
| 8 |
(1) |
| 7 |
(1½) |
| 6 |
(2) |
| 5 |
(2½) |
| 4 |
(3) |
| 3 |
(3½) |
| 2 |
(4) |
| 1 |
(4½) |
| 0 |
1 |
| -1 |
2 |
| -2 |
3 |
| -3 |
4 |
| -4 |
5 |
| -5 |
6 |
| -6 |
7 |
| -7 |
8 |
| -8 |
9 |
| -9 |
10 |
| -10 |
11 |
|
|
|
|
On the chart below, the "Inches" column is derived
from the monster movement rates in AD&D. The m/Turn column is the
speed of the animal in GDW's House Rules System. Note, for flying,
burrowing or swimming animals, the number in parentheses is the animal's
absolute speed in these modes.
| Inches |
m/Turn |
Inches |
m/Turn |
Inches |
m/Turn |
| 1 |
1/2/4 (1) |
17 |
12/24/48 (12) |
33 |
23/46/92 (23) |
| 2 |
1/2/4 (1) |
18 |
13/26/52 (13) |
34 |
24/48/96 (24) |
| 3 |
2/4/8 (2) |
19 |
14/28/56 (14) |
35 |
25/50/100 (25) |
| 4 |
3/6/12 (3) |
20 |
14/28/56 (14) |
36 |
26/52/104 (26) |
| 5 |
4/8/16 (4) |
21 |
15/30/60 (15) |
37 |
26/52/104 (26) |
| 6 |
4/8/16 (4) |
22 |
16/32/64 (16) |
38 |
27/54/108 (27) |
| 7 |
5/10/20 (5) |
23 |
16/32/64 (16) |
39 |
28/56/112 (28) |
| 8 |
6/12/24 (6) |
24 |
17/34/68 (17) |
40 |
28/56/112 (28) |
| 9 |
6/12/24 (6) |
25 |
18/36/72 (18) |
41 |
29/58/116 (29) |
| 10 |
7/14/28 (7) |
26 |
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