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Last Updated:  2008-05-17

The years is AD2300 — a future that is at the same time vastly different from the 20th century and very much the same. 

There is no world government, for example.  Individual nations still rule their own territories, and they still fight among themselves.  On the other hand, there have been no nuclear wars since World War III, the Twilight War (during which the period role-playing game Twilight:  2000 is set), and all nations agree fairly well that their homeworld cannot again be contaminated with radioactivity.  The last 300 years have seen humanity's collective wisdom grow, at least in certain areas, allowing the world to survive, flourish, and embrace a new age in which humans travel among the stars and live on other worlds.  An interstellar human culture is just in the first stages of blooming.

But new crises threaten.  The savage Kafers, an alien race from beyond Arcturus, have launched a vicious assault on one branch of human colony worlds.  An underground society of anarchists wage a war of terrorism on a second branch.  And on a third, human colonial expansion has stagnated in a dead end that scientists labor to breach in order to open the way to strange and exotic new systems where untold dangers may lurk.  Meanwhile, throughout human space, police forces battle incessantly with smugglers, thieves, and pirates.



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