2300AD Equipment

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Worlds and Adventures

Last Updated:  2008-05-17

Wherever adventurers go, whatever their mission is, and whatever their occupation happens to be, they will certainly find that some type of equipment is necessary to enable them to complete their objectives.  The following is a list of equipment that is generally available on human worlds.

Armor

In some occupations, body armor may be useful at times.  The following examples of body armor are available for characters who expect to need it in their line of work.  Several different items may be worn at one time (for instance, a helmet and a vest), to give protection to different areas of the body.

Armor Materials

There are three different types of body armor:  non-rigid armor is made of flexible material which is tough and resists puncture by a bullet.  It doesn't inhibit the wearer's movements as much as rigid armor does.  Rigid armor is made of solid pieces.  Inertial armor is flexible like non-rigid armor but becomes rigid when struck by a projectile (such as a bullet or piece of shrapnel).  The differences among non-rigid, rigid and inertial armor are only important when resolving blunt trauma injuries.

Computers

Computers make up a part of daily life for citizens of the Core worlds in the 24th century, and they are an essential part of nearly any mission group as well.  The two most commonly encountered configurations are detailed here.

  • Computer Station (canon)

  • Language Cracker (canon)

  • Portacomp (canon)

  • Portacomp Program Memory Chips (canon)

  • Reference Guide (canon)

  • Translation Chip (canon)

Explosives

The most prevalent non-combat explosives in the 24th century are industrially-produced blocks of plastic explosive.  These plastic explosive blocks are all of a uniform weight (one kilogram) but their explosive power depends upon the rating they hold.  The most commonly used rating for plastic explosive blocks is Plastique-9.  Multiple blocks of this explosive can be used together to create larger explosions, or a single block can be broken down to a fragment of its size for smaller blasts.

Medical Equipment

When a job is being performed, it is not at all uncommon for people to receive injuries, either minor or serious.  In the 24th century, high-quality medical aid is generally very close at hand.

  • Automed, Lightweight (canon)

  • Automed, Static (canon)

  • Medkit (canon)

Miscellaneous

Other common equipment in the 24th century includes the following.

  • Burrowvarg (canon)

  • Makeup Kit (canon)

  • SofStuf (canon)

Pentapod Products

Pentapod analogs exist for much of the equipment listed here but aren't widespread.  If an analog is available (up to the referee), it costs at least twice as much as normal equipment but will last nearly forever — as a living creature, it self-repairs.  Rough treatment will kill a Pentapod analog but would as easily break human equipment.

  • Biocontacts (canon)

  • Biosampler (canon)

  • Direction Finder (canon)

  • Earplugs (canon)

  • Packing Seed (canon)

  • Pod Plants (canon)

  • Stabilizer (canon)

  • Water Breather (canon)

Personal Power

The most common portable power generator is described here.

  • Fuel Station (canon)

Satellites

Satellites are generally placed in orbit by ships already in orbit around a world.  Survey and exploratory ships routinely use satellites to augment information gained by ground parties.

  • Communication Satellite (canon)

  • Down-Link Navigation Receiver (canon)

  • Navigation Satellite (canon)

  • Surveillance Satellite (canon)

  • Survey Satellite (canon)

Scientific Equipment

A variety of equipment is generally available to aid scientific teams in their work.  The most common pieces are listed here.

  • Autoinjector Gun (canon)

  • Imagers (canon)

  • Remote Meteorological Station (canon)

  • Sampling Kit (canon)

Sensors

Sensors run the gamut from simple sense enhancers to computer watchdogs.  All have a basic purpose of either actively or passively making environmental information more easily gained.  Several examples are listed below.

  • Basecamp Security Sensor (canon)

  • Binoculars (canon)

  • FarSeer (canon)

  • Large Life Form Detector (canon)

  • Remote Piloted Drone (canon)

Special Equipment

Major expeditions and military teams are often able to acquire equipment that is state-of-the-art — equipment unavailable to the general populace of most worlds.  Often, however, this special equipment can be found for sale at the Core worlds — available to those who are able to pay the price.

  • Mul-T-tool (canon)

  • Stik-kit (canon)

Tools

The listing which follows includes the tools which are commonly available for use in the 24th century.

  • Autograpnel (canon)

  • Basic Tool Kit (canon)

  • Climbing Kit (canon)

  • Construction Tools (canon)

  • Electronic Repair Tools (canon)

  • Electronic Security System Kit (canon)

  • Excavating Tools (canon)

  • Locksmith Kit (canon)

  • Power Hand Tools (canon)

  • Vehicle Maintenance Tools (canon)

Vehicles

Wilderness Survival Gear

Wilderness survival gear includes equipment which is usually used by exploratory teams, but this equipment might be stored in a starship's escape pod or used by a military mission team as well.

  • Backpack (canon)

  • Biomonitor (canon)

  • Clothing, Cold Climate (canon)

  • Diving Gear (canon)

  • Flares (canon)

  • Goggles (canon)

  • Hostile Environment Suit (canon)

  • P-Suit (canon)

  • Rations, Compact (canon)

  • Respirator (canon)

  • Tent, Pressure (canon)

  • Water Purifier (canon)

Weapons: Autoguns

Autoguns are a category of crew-served light automatic weapons fed from large-capacity drums or flexible cassettes, and fired from mounts.  They are similar to rifles, but heavier construction enables them to sustain a higher rate of fire over time.

Autoguns provide a fireteam with more range and power than rifles provide, yet the rifles remain more portable than the autoguns.  The following listing includes a few examples of these autoguns.

Weapons: Civilian Hunting Weapons

Of the numerous civilian rifles available in the 24th century, some of the most common are listed here.

  • Guiscard FC-68 (Fusil Chasseur 2268) (canon)
  • Guiscard FC-70 (Fusil Chasseur 2270) (canon)
  • Rockwell "Twelve-Eighty-One Magnum" (canon)
  • Stracher SS-7 (Scharfshutzen Model 7) (canon)

Weapons: Current Service Rifles

Weapons: Grenade Launchers

A variety of 30mm grenade launchers are currently found mounted integral to combat rifles.  All of these grenade launchers have roughly similar performance.  In addition, a few older magazine-loading grenade launchers are also available, although they are seldom used now by first-line troops.  Below are listed grenade launchers and propelled grenades which are currently in use.

Weapons: Guided Ordnance

Two general types of guided ordnance are in use:  these are free-fall and powered.  An un-powered ordnance is referred to as a bomb, a powered ordnance as a missile.  Both types of ordnance obey the same rules except that bombs may only be launched from aircraft relatively close to the target and glide to it rather than fly to it under their own power.

Virtually every major power produces a variety of guided ordnance.  These weapons incorporate various means to make mid-course changes while on the way to their targets (for example: movable fins and vectored thrust).  A representative selection from the arsenals of France and Germany are presented in the list below.

  • 200-Kilogram High-Explosive Bomb (canon)
  • 200-Kilogram WASP Bomb (canon)
  • Guiscard Aero-12 (canon)
  • Guiscard Aero-27 (canon)
  • Guiscard Blindicide-3 (canon)
  • Guiscard Blindicide-9 (canon)
  • Guiscard Manta-1 (canon)
  • Guiscard Martel (canon)
  • Hornisse (canon)
  • Luchs (canon)
  • Ohu (canon)
  • Panzerfaust 93 (canon)

Weapons: Hand Grenades

The following examples are representative of the common range of grenade types which are available.

  • Concealment Grenade (canon)
  • Concussion Grenade (canon)
  • High Explosive Fragmentation Grenade (canon)

Weapons: Handguns

As with civilian rifles, a plethora of handgun types can be found in the 24th century.  The weapons which are listed below represent some of the range of capabilities in 24th century handguns

The principle types of handguns are revolvers and automatics.  Revolvers are fed from a revolving cylinder, which automatics are clip-fed.  Automatics are more efficient, but revolvers are more safe (a revolver is carried with the firing pin resting on any empty chamber, which is not possible for automatics unless the pistol is carried without a round in the chamber, in which case, it must have the slide worked to chamber a round from the magazine before firing).

All handguns listed in this chapter fire conventional fixed-cartridge ammunition.  Although some experimental work has been done with binary propellant and Gauss pistols, the expense was not deemed worth the results, and no large-scale production has been undertaken.

Because of their short range and limited stopping power, pistols are not generally issued to combat troops.  Officers often carry a pistol as a badge of rank more than an actual weapon; a combat rifle is generally carried as well.  Some troops buy heavy pistols and value them for their handiness at close range, their low bulk often enabling the firer to get off the critical first round

Weapons: Lasers

Lasers emit a beam of coherent light which can cause damage to a target.  A kilogram of TNT produces five million joules of energy (five megajoules).  Since one watt for one second equals one joule, a one-second, five-megawatt beam produces the energy equivalent of one kilogram of TNT.

In combat it is very difficult to maintain a laser on a target for one second, and in any event, a five-megawatt beam lasting one second requires more power than a man can carry with him.  However, a short-duration, high-energy beam produces such a rapid temperature change in a target's surface that it explosively vaporizes, causing shock damage to a target.

Lasers are powered by high-efficiency liquid metallic suspension (LMS) battery packs.  Since a battery's discharge rate is insufficient to directly power a strong beam, the battery "pumps" a fast-discharge homopolar generator, which comprises most of the laser mechanism.  The generator stores energy in a rapidly spinning flywheel (about 50,000 rpm) until it has enough for a pulse.

Lasers are generally referred to by their output power (in megawatts) and their pulse duration (in hundredths of a second).  Thus a 40-01 laser would have an output of 40 megawatts for one one-hundredth of a second.  Actual beam energy is a function of the power output multiplied by the pulse duration.  Since one watt for one second produces on joule, a 40-megawatt pulse for one one-hundredth of a second would produce four-tenths of a megajoule.

A number of laser weapons are available in the 24th century.  Several are listed here.

Weapons: Melee

Melee weapons can come in handy in 2300AD combat.  The most common are listed below:

Plasma Guns

The plasma gun contains a laser ignition system in the weapon which super-heats a hydrogen fuel pellet to a plasma state.  The plasma is contained in the ignition chamber briefly and then allowed to escape through a magnetically-focused field along the weapon's barrel.  The high-velocity plasma bolt is initially about two millimeters in diameter but tends to begin to dissipate at once.  Dissipation is minimized by having the bolt ride a "tunnel" of heated air generated by a laser beam from the weapon.  Because the plasma bolt rides a laser beam to its target, plasma guns are also sometimes referred to as plasers.

The ammunition for the weapon consists of photonic core plaser cells, each containing a fast-discharge battery to pump the weapon's laser ignition and pathfinder beam, and the fuel pellet for the plasma bolt.  After firing, the spent cells are ejected and are not reusable.  Some care must be exercised in the selection of the location of the plasma gunner as the ejected cells are extremely hot, with semi-molten centers, and can cause minor burn injuries to other troops in the way.

Weapons: Plasma Guns, Heavy

Although less mobile, the following provide heavy firepower in more fixed locations.

  • CLP-1A
  • Jaschonek Fabrikant A-4T Sturmgewehr

Weapons: Plasma Guns, Man-Portable

Some of the most powerful man-portable weapons in the 24th century are plasma guns.

Weapons: Propelled Grenades

Weapons: Shotguns

Weapons: Sonic Stunners

Weapons: Surplus Service Rifles

 


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