|
Attributes
The average attribute for 2300AD characters is
10; the average attribute for characters under the House Rules System is six.
Multiply the appropriate 2300AD characteristic by 0.6 and round to the nearest
whole number.
| 2300AD
Attribute |
House
Rules Attribute |
| Size |
— |
| Strength |
Strength
(STR) |
| Dexterity |
Agility
(AGI) |
| Endurance |
Constitution
(CON) |
| Determination |
— |
| Intelligence |
Intelligence
(INT) |
| Eloquence |
Charisma
(CHR) |
| Education |
Education
(EDU) |
|
Divide the character's Coolness Under Fire by two to get the
character's Initiative (INI).
Skills
Determine the appropriate conversion for each
2300AD skill by consulting the table below. If more than one skill is
indicated, the player may elect to break up his skill points among the listed
skills, or put them all into a single skill. To determine the skill level
in the House Rules System, subtract one from the 2300AD skill level.
| 2300AD
Skill |
House
Rules Skill |
| Aircraft
Pilot |
Pilot
(Rotary Wing, Fixed Wing, Glider, Interface/Grav) |
| Anthropology |
History,
Psychology, Research |
| Appraisal |
Admin/Legal,
Marketing, Streetwise |
| Astronomy |
Astrogation,
Physics |
| Bargain |
Bargain |
| Biology |
Biology,
Xeno-Biology |
| Bureaucracy |
Admin/Legal |
| Chemistry |
Chemistry |
| Combat
Rifleman |
Slug
Weapon (cascade), Grenade Launcher, Autogun |
| Combat
Walker |
Environment
Suit |
| Communications |
Communications |
| Computer |
Computer |
| Demolitions |
Combat
Engineer |
| Disguise |
Disguise |
| Electronic |
Electronics |
| Engineering |
Construction,
Combat Engineer, Excavation |
| First
Aid |
Medical |
| Forgery |
Forgery |
| Forward
Observer |
Forward
Observer |
| Geology |
Geology |
| Ground
Vehicle |
Ground
Vehicle (cascade) |
| Gunner |
Gunnery |
| Heavy
Weapons |
Heavy
Guns, Energy Artillery, Tac Missile |
| History |
History |
| Hover
Vehicle |
Hovercraft |
| Hunting |
Observation,
Tracking, Stealth |
| Imaging |
Observation |
| Information
Gathering |
Research,
Investigation |
| Interviewing |
Interrogation |
| Leader |
Leadership |
| Linguistics |
Language |
| LTA
Vehicle |
Pilot
(Airship) |
| Mechanical |
Mechanic |
| Medical |
Medical |
| Melee |
Unarmed
Martial Arts |
| P-Suit |
Environment
Suit |
| Physics |
Physics |
| Pilot |
Astrogation |
| Prospecting |
Geology |
| Psychology |
Psychology |
| Reconnaissance |
Navigation,
Ground Tactics, Stealth |
| Remote
Pilot |
RCV
Operations |
| Riding |
Riding |
| Sea
Vehicle |
Large
Watercraft, Small Watercraft |
| Security
Systems |
Intrusion |
| Sensors |
Sensors |
| Ship
Drive Engineering |
Ship's
Engineering |
| Sidearm |
Slug
Pistol |
| Stealth |
Stealth |
| Streetwise |
Streetwise |
| Survival |
Survival |
| Swim |
Swimming |
| Tactics |
Ground
Tactics, Fleet Tactics, Ship Tactics |
| Theoretical
Sciences |
Any
of the Physical Sciences |
| Thrown
Weapon |
Thrown
Weapon |
| Tracking |
Tracking |
| Trader |
Bargain |
| Writing |
Instruction |
|
Stutterwarp
Change references in FF&S stutterwarp design sequence from
parsecs/day to light years/day. To determine parsecs/day, divide light years/day
by 3.26.
Tasks
Converting tasks is fairly straightforward:
| 2300AD |
House
Rules |
| Simple |
Easy |
| Routine |
Average |
| Difficult |
Difficult |
| Formidable |
Formidable |
| Impossible |
Impossible |
|
Tech Levels
In the Star Cruiser Technical Manual, the formula for stutterwarp
speed is:
S = Variable × (MW ÷ M)0.33
Where Variable is 14.5 for Old Commercial, 16.05 for Old
Military or New Commercial, and 17.5 for New Military.
In FF&S, the formula for stutterwarp speed is:
S = Tlm × (MW ÷ 10D)0.33
Where the Tlm is equal to tech level + 4.
As can be seen, both formulas are identical, and the Variable
in Star Cruiser is equal to the Tlm in FF&S. Because of this, we can
determine the range of tech levels covered by 2300AD:
|
2300AD
|
FF&S
|
Notes
|
|
Old Commercial
|
Tech Levels 10 and 11
|
TL 10.5
|
|
Old Military/New Commercial
|
Tech Level 12
|
TL 12.05
|
|
New Military
|
Tech Levels 13 and 14
|
TL 13.5
|
|
However, 2320AD lists tech levels as follows:
|
2300AD
|
FF&S
|
|
Old Commercial
|
Tech Level 10
|
|
Old Military/New Commercial
|
Tech Level 11
|
|
New Military
|
Tech Level 12
|
|
|