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Last Updated:  2008-01-19
Entry:  Intelligence 7+ or doctorate in any Physical Science.  Homeworld Tech = Industrial (4)+.

First Term:

Commission:  8+, DM +2 if Education 8+, DM +1 if Intelligence 8+.  If on Low or High+ Government world, DM +1 for Social Standing 8+. A commission makes the character a doctor; all other characters are technicians. (Minimum Social Standing 6). Characters possessing a doctorate from a Graduate University are automatically commissioned.

Skills:

Doctors:

Technicians:

Subsequent Terms:

Commission:  9+, DM +2 if Education 8+, DM +2 if Intelligence 8+ (minimum Social Standing 6).

Skills:

Doctors:

Technicians:

All Terms:

Special Assignment/Adventure:  (2D6) 5+ for the following (DM+1 per subsequent term):

Promotion: 7+; DM +1 if Intelligence 7+

Contacts:  One per term, government or academic. On a roll of 1D10 for 5+ the contact is foreign.

Special:

  • [C&D]  Access to the city's vaults and libraries.

  • [TNE]  1 ship DM per term as a technician, 5 ship DMs per term served as a doctor, both for a Lab ship.