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Entry: Intelligence 7+ or doctorate in any
Physical Science. Homeworld Tech = Industrial (4)+.
First Term:
Commission: 8+, DM +2
if Education 8+, DM +1 if Intelligence 8+. If on Low or High+
Government world, DM +1 for Social Standing 8+. A commission makes the
character a doctor; all other characters are technicians. (Minimum
Social Standing 6). Characters possessing a doctorate from a
Graduate University are automatically commissioned.
Skills:
Doctors:
Technicians:
Subsequent Terms:
Commission: 9+, DM +2
if Education 8+, DM +2 if Intelligence 8+ (minimum Social Standing 6).
Skills:
Doctors:
Technicians:
All Terms:
Special Assignment/Adventure: (2D6) 5+
for the following (DM+1 per subsequent term):
Promotion: 7+; DM +1 if Intelligence 7+
Contacts: One per term,
government or
academic. On a roll of 1D10 for 5+
the contact is foreign.
Special:
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[C&D] Access to the city's vaults and libraries.
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[TNE]
1 ship DM per term as a technician, 5 ship DMs per term served as a
doctor, both for a Lab ship.
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