Prisoner

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Last Updated:  2008-02-17

Entry:  Forced due to capture while engaged in illegal activity in the Criminal, Corsair, Mercenary, or Rebel careers.

All Terms:

Skills:  A total of 6 levels from any one or a combination of the
following:

Special Assignment/Adventure: None (what, prison itself isn't
enough?).

Promotion: None.

Contacts:  Two per term, criminal.  Roll 1D10 for 10 for the contact to be foreign.

Other Effects:  No secondary activities allowed. Released after one term. Do not count prison terms when calculating starting money.

Special:

  • [DC]  None.

  • [T2K]  None.

  • [TNE]  None.