Special Assignment/Adventure: (2D6) 8+ for the following (DM+1 per subsequent
term):
Promotion: 6+, DM +1 if Constitution 7+
Contacts: One per term,
criminal,
government,
intelligence community,
military or other mercenary. On a roll of 1D10 for
6+
the contact is foreign.
Other Effects: Roll 1
D10 once per term. On a roll of 9, the character must spend the next
term in a non-combat career due to serious wounds. A roll of 10 means
the character was captured by the opposition and must spend the next
term as a
prisoner. If more that one term is served, add +1 to Initiative.