Government/Undercover Agent

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Last Updated:  2008-02-17
EntryUndergraduate University, Intelligence 6+, Charisma 6+

First Term Skills:

Subsequent Term Skills:

All Terms:

Special Assignment/Adventure: (2D6) 6+ for the following (DM+1 per subsequent term):

Promotion: 7+; DM +1 if Agility 7+

Contacts:  One per term, government or intelligence community. On a roll of 1D10 for 8+ the contact is foreign.

Special:

  • [DC] None.

  • [T2K]  The character will not be drafted in the event of war, but continues as an intelligence agent.

  • [TNE]  1 ship DM per term for a Scout/Courier.