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First Term Skills:
Subsequent Term Skills:
All Terms:
Special Assignment/Adventure: (2D6) 6+ for the following (DM+1 per subsequent term): Gun Combat Language Melee Perception Personal Transport Promotion: 7+; DM +1 if Agility 7+ Contacts: One per term, government or intelligence community. On a roll of 1D10 for 8+ the contact is foreign.
Special Assignment/Adventure: (2D6) 6+ for the following (DM+1 per subsequent term):
Promotion: 7+; DM +1 if Agility 7+
Contacts: One per term, government or intelligence community. On a roll of 1D10 for 8+ the contact is foreign.
Special:
[DC] None.
[T2K] The character will not be drafted in the event of war, but continues as an intelligence agent.
[TNE] 1 ship DM per term for a Scout/Courier.