Diplomat

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Last Updated:  2008-03-29
Entry:  Charisma or Intelligence 7+.  Homeworld Pop = Moderate (6)+.

First Term:

Skills:

Subsequent Terms:

Skills:

All Terms:

Special Assignment/Adventure:  (2D6) 8+ for the following (DM+1 per subsequent term):

8+ for Spacehand, Gun Combat, Vice, Crime, Vehicle (on Pre-Industrial tech worlds, Explore and Animal Handling are taken in place of Spacehand and Vehicle. On Industrial worlds, Vessel is taken in place of Spacehand).

(on Pre-Industrial tech worlds, Explore and Animal Handling are taken in place of Spacehand and Vehicle. On Industrial worlds, Vessel is taken in place of Spacehand.

Promotion: 6+, DM +1 if Education 7+.  If on Low Government world, DM +1 for Social Standing 8+.  If on High+ Government world, Social Standing 8+ receives automatic promotion.

Contacts:  Two per term, government. On a roll of 1D10 for 5+ the contact is foreign.

Special:

  • [TNE]  Minimum Social Standing for a diplomat is 5 (all characters with lower Social Standing have it raised to 5 upon enlistment).  Each promotion adds 1 to Social Standing.  1 Ship DM per term for a Scout/Courier or Yacht (provided Homeworld Tech = Early Stellar +).

Ranks

R1 Attaché
R2 Deputy Consul
R3 Consul
R4 Consul General
R5 Envoy
R6 Ambassador