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Gerald Harris
©2005, 2007
Ęther Traveller
Okay, so you want to design a fantasy world,
but you don't want it to have some grounding in "reality" or at least have some
rational, logical reasoning behind it. Fortunately, there are a lot of
sources in the various published House Rules games, as well as on the internet
to help you do just that.
Region type
The first thing you need to determine is the
region type you'll be dealing with. All territories can be divided into
three types: civilized, frontier, and wild. Civilized regions are
those that are fairly well settled by one or more of the relatively benign
sentient races, such as humans or elves. The region is patrolled and
incursions by marauding monsters are nipped in the bud by the local military.
Frontier regions are a bit more lawless. They will be settled by sentients
of any stripe, but will not be as patrolled as civilized regions.
Marauding monsters will be more common as a result. Wild regions will be
sparsely settled and monsters will be common.
Tech Level
Fantasy settings are usually around TL 1-2
(Medieval). However, the genre could be set at any tech level. For
our purposes, the tech level of a fantasy campaign will range between 0 (stone
age) and 2M (Late Renaissance/Early Enlightenment). For all practical
purposes, this means some fantasy campaigns will have black powder weaponry and
clockwork power sources available.
Population
Using World Tamer's Handbook, the
number of people who can be supported, per square kilometer of land devoted to
agriculture, ranges between 16 and 40 for TL 0-3 with a Standard of Nutrition of
1. Up to twice this can be supported, though there will be political
ramifications from a hungry population. Figure about 5-30 (1D6 × 5) people
on average per square kilometer devoted to agriculture. Also, figure only
about half the total area will be devoted to agriculture, which makes the
population density of a region about 15 sentients per square kilometer. This is
for a civilized region. For frontier regions, divide this by four.
For the wilds, divide this by 10.
For example, County Morgan (overseen by Count
Morgan) is a civilized region roughly about 160 kilometers across, which gives
it an area of about 20,100 square kilometers. It's a civilized region, so
its population would theoretically number upwards of 603,000, but averages
351,750.
Territory
As pointed out above, only half a civilized
region will be devoted to agriculture. A quarter will be undeveloped
(wilds, complete with whatever monsters can eke out a living there).
Another quarter will be towns, cities, seaports, or other built up areas.
In frontier regions only an eighth of the region will be devoted to agriculture.
A sixteenth will be built up areas, and the rest will be wilds. The wilds
will have only five percent of its territory devoted to agriculture, and 2.5
percent devoted to built up areas.
Castles and Castle Ruins
S. John Ross has an excellent website,
Medieval Demographics Made Easy.
The following information is lifted wholesale from that site.
To determine the number of ruined fortresses
and castles, divide the region's population by 5 million and multiply the result
by the square root of the number of years the region has been settled.
Three quarters of these ruins will be in settled areas of the region and the
other 25 percent will be in the "wilderness" areas.
There is one active castle or fortress for
every 50,000 sentients in the region.
How many monsters?
Monsters in most fantasy worlds are as common
as dirt. However, the typical monster is a carnivore or omnivore, so there
has to be a large number of prey animals available for the monster to subsist
upon. To determine the number of monsters then, we need to determine the number
of prey animals.
The foraging chart from
Twilight: 2000, pg. 148 (reproduced below),
gives us some clues as to the amount of animal mass that can be supported per
square kilometer.
|
Area |
Winter |
Spring |
Summer |
Fall |
| Wood/Scrub |
1 |
3 |
6 |
6 |
|
Meadow/Swamp |
0 |
1 |
2 |
2 |
| Field |
0 |
0 |
25 |
50 |
|
Fishing (1D6×) |
½ |
2 |
1 |
1 |
However, this is only food fit for human
consumption, and it covers what is available per month. Animals, however,
can make use of a lot of biomass that humans would find inedible. From
recent studies we know that one hectare of woodland can support approximately 10
red deer. Extrapolated, that's
1000
red deer per square kilometer.
We'll assume this is during the summer when food is most plentiful. And,
there are a lot more critters living in those woods than just the
red deer.
Red deer weigh about 300
kilograms. This
gives us an herbivore mass of 300,000 kg/square kilometer. We'll double
this mass to take into account all the squirrels, birds, rats, gophers,
groundhogs, porcupines, box turtles and whatnot wandering those same woods.
So, now we know that a square kilometer of woods can support 600 tonnes of
critters in the summer time.
From the chart, above, we see that the woods
can still support this mass in the fall, but that it drops to one sixth of its
summer mass in the winter, and climbs back to half its summer mass in spring.
From this we can derive the following values:
|
Area |
Winter |
Spring |
Summer |
Fall |
| Wood/Scrub |
100 |
300 |
600 |
600 |
|
Meadow/Swamp |
50 |
100 |
200 |
200 |
| Field |
50 |
50 |
2500 |
5000 |
These values are the tonnes of animal mass
supported per square kilometer. Note, based upon the
red deer population, above, we can use
half the above values to determine the number of domesticated animals that can
be grazed per square kilometer. But more on that later. This chart
is for a temperate clime. A tropical climate will support twice the
critter mass, and a sub-arctic region will support half that listed on the table
above.
However, this isn't the end of the equation.
Only about 30 percent of an animal is edible meat. The tonnes of meat
available for our prospective monsters (and hunters) is reflected on the chart
below:
|
Area |
Winter |
Spring |
Summer |
Fall |
| Wood/Scrub |
30 |
90 |
180 |
180 |
|
Meadow/Swamp |
15 |
30 |
60 |
60 |
| Field |
15 |
15 |
750 |
1500 |
Various sources put the ratio of carnivores to
herbivores at 1:100. Albeit, this is the ratio of numbers, not mass.
However, for our purposes we'll use this number for mass. The total mass,
in kilograms, of carnivore per square kilometer is reflected in the chart below:
|
Area |
Winter |
Spring |
Summer |
Fall |
| Wood/Scrub |
300 |
900 |
1800 |
1800 |
|
Meadow/Swamp |
150 |
300 |
600 |
600 |
| Field |
150 |
150 |
7500 |
15000 |
Not all of these will be our monsters,
however. For that, you need to consult the "frequency" statistic of the
monster. Very rare would constitute only five percent of the above mass;
rare monsters equal about 10 percent of the mass; uncommon is about 20 percent;
and common is about 65 percent.
So, for example, the referee wants to put a
beholder in a wooded area. A
beholder masses 1200 kg and is a very rare encounter, which means it represents
only five percent of the carnivore population. Because it is the
equivalent of 24,000 kg of carnivore (1200/0.05), it would have a territory
equal to about 13 square kilometers during the summer and fall, 80 square
kilometers in the winter, and about 27 square kilometers in the spring.
Use the biggest value to determine the territory as a summer population
explosion among
beholders would be very
unlikely.
As another example, a
Tyrannosaurus Rex is an uncommon predator
in a prairie (field) region. It is therefore the equivalent of 30,000 kg
of carnivore. Using the winter value in the chart above, we discover the
T. Rex's range is 200 square kilometers
(30,000/150).
In both cases, the monsters will share its
range with other carnivores. And, if the other carnivores are of the same
frequency, the monster's range will be increased appropriately.
As a final note, the typical monster will
typically only be found in Frontier and Wild regions, as civilized regions will
not tolerate ravening beasties marauding through the area. However,
there will often be "wild" regions within a civilized area that may harbor any
manner of critter.
"Civilized" Monsters
Not all monsters are of the "predator"
variety. Some, such as
orcs, have
tribal societies. While it is possible that such tribes might eke out a
living as hunter-gatherers, such a lifestyle will not support the numbers
necessary for some of the larger tribes.
We know that some such beings practice animal
husbandry in the form of rearing guard animals. It doesn't take a great
leap to having the tribes also maintaining herds of meat animals.
As pointed out above, about half as many
domestic animals can graze an area as wild animals. Additionally, only 30
percent of the meat animals is edible. This gives us the following tonnage
of domesticated meat per square kilometer:
|
Area |
Winter |
Spring |
Summer |
Fall |
| Wood/Scrub |
15 |
45 |
90 |
90 |
|
Meadow/Swamp |
7.5 |
15 |
30 |
30 |
| Field |
7.5 |
7.5 |
375 |
750 |
These values are for the total amount of meat
available per square kilometer. However, only a fraction of this will be
available for consumption, because a breeding population has to be maintained.
Figure about 10 percent of the herd will be available for consumption. The
actual meat available, per square kilometer, is as follows:
|
Area |
Winter |
Spring |
Summer |
Fall |
| Wood/Scrub |
1.5 |
4.5 |
9 |
9 |
|
Meadow/Swamp |
0.75 |
1.5 |
3 |
3 |
| Field |
0.75 |
0.75 |
37.5 |
75 |
A "ration" is 100 kilograms per person
(monster) per month, or about 1200 kilograms per year. Dividing the above values
by 1.2 gives us the number of individuals who can be supporter per square
kilometer:
|
Area |
Winter |
Spring |
Summer |
Fall |
| Wood/Scrub |
1.25 |
3.75 |
7.5 |
7.5 |
|
Meadow/Swamp |
0.625 |
1.25 |
2.5 |
2.5 |
| Field |
0.625 |
0.625 |
31.25 |
62.5 |
As in the predator examples above, we will use
the "Winter" column to determine the maximum population per square kilometer.
As nearly all the "civilized" monsters live in wooded or swampy regions we will
use those values. Therefore, a small tribe of maybe 100 individuals would
have a territory of around 80 square kilometers of woodland, or about 160 square
kilometers of swampland.
Other Resources
Wild ungulates as a management tool: long-term experiences from the Swiss
National Park with red deer
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