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In some cases, attempts to
complete a task will be met with opposition from other characters.
There are three types of opposition.
First, a character may be
trying to succeed at a task and another trying only to prevent him.
One or the other must succeed. If a character were trying to break
down a door, for example, a character on the opposite side might try
to keep the door in place. In this case, the asset used is the asset
of the character making the attempt minus the asset of the character
trying to prevent him. Obviously, if the opposing characters asset
is higher, the attempt fails automatically.
Second, two or more
characters may be trying to succeed at the same task in a
competition in which it is not certain that anyone will succeed. For
example, two characters are racing to solve a complex mathematical
problem. Both characters roll, in this case Difficult: (Intelligence
and Education), and the one who succeeds is the one who rolls the
furthest below the roll he would need for success without
opposition. (Of course, it is possible for all contestants to fail.)
Roll again in case of ties. For example, suppose two characters are
rolling with 3 and 5 target numbers; the first of them rolls a 2 and
the second rolls a 3. Since the first character rolled only 1 less
than required for success, while the second character rolled 2 less,
the second character wins.
The third case is like the
second, but this time one of the characters must succeed. An example
would be a footrace or determining the winner of a hand of poker.
Characters roll as above. If none of the characters rolls success,
the winner is the character who failed by the smallest amount. Roll
again in case of ties.
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