Fear

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Originally Published:  2009-10-24
Last Updated
:  2009-10-24
Original Concept:  GDW, Inc.
Final Design:  GDW, Inc.

 
 
 
 

This fear is not the panic of shock or surprise, the adrenal reaction to a threat situation profiled under "Panic" in the Combat Rules.  This is a worse and more terrifying thing, the primal horror that lurks within all humanity.  After all, being eaten alive is far more horrible than being shot.

The referee determines the fear situation and difficulty level.  For instance, suddenly discovering the girl (or guy) you're kissing is a nameless horror would be a Difficult test.  On the other hand, being accosted by more human-like monsters would only be an Easy test — it may be ugly, but it's more or less normal looking.  The fear level is largely determined by the fearfulness of the creature.  If the fear situation has an appropriate setup, an atmosphere that has the characters half frightened out of their wits before they encounter the creature, increase the level of difficulty one level.  If the characters know what they are going to see or have seen it before, lower the difficulty one level.

The Fear test is made using the Willpower asset.  Alternatively, a PC may use Initiative in place of the Willpower skill (INT + INI) if his Initiative is higher than his Willpower.

Success allows the character to act normally.  Failure means the character is frozen in place with terror, unable to do anything.  A terrified character may use his actions to test again, at one difficulty level lower, hoping to snap out of it and do something.  Outstanding Success allows the character to take one free action immediately, even out of turn, to react to the situation.  Catastrophic Failure means that the character is panic-stricken and can only flee for his life; if flight is impossible, the character curls into a fetal position and whimpers/quivers/is otherwise totally useless.  A character suffering the effects of Catastrophic Failure can test to remove its effects once the source of the fear is gone (Easy: Willpower or Initiative) or if a friend motivates him — "Snap out of it!"  Slap! (Difficult: Willpower or Initiative).

This test is made in addition to the normal Panic test, if the situation calls for a Panic test as well.