Converting AD&D Movement Rates to House Rules Movement Rates

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Originally Published:  2011-03-28
Last Updated
:  2011-03-30
Original Concept:  Gerry Harris
Final Design:  Gerry Harris

 
 
 
 

On the chart below, the "Inches" column is derived from the movement rates in AD&D.  The m/Turn column is the speed of the animal in GDW's House Rules System. 

Note: for flying, burrowing or swimming animals, the number in parentheses is the animal's absolute speed in meters in these modes.  For flying creatures, divide by 10 and round to the nearest whole number.  This gives the number of 10-meter squares/hexes the critter moves per (5-second) turn.

Inches m/Turn Inches m/Turn Inches m/Turn
1 1/2/4 (1) 17 12/24/48 (12) 33 23/46/92 (23)
2 1/2/4 (1) 18 13/26/52 (13) 34 24/48/96 (24)
3 2/4/8 (2) 19 14/28/56 (14) 35 25/50/100 (25)
4 3/6/12 (3) 20 14/28/56 (14) 36 26/52/104 (26)
5 4/8/16 (4) 21 15/30/60 (15) 37 26/52/104 (26)
6 4/8/16 (4) 22 16/32/64 (16) 38 27/54/108 (27)
7 5/10/20 (5) 23 16/32/64 (16) 39 28/56/112 (28)
8 6/12/24 (6) 24 17/34/68 (17) 40 28/56/112 (28)
9 6/12/24 (6) 25 18/36/72 (18) 41 29/58/116 (29)
10 7/14/28 (7) 26 18/36/72 (18) 42 30/60/120 (30)
11 8/16/32 (8) 27 19/38/76 (19) 43 31/62/124 (31)
12 9/18/36 (9) 28 20/40/80 (20) 44 31/62/124 (31)
13 9/18/36 (9) 29 21/42/84 (21) 45 32/64/128 (32)
14 10/20/40 (10) 30 21/42/84 (21) 46 33/66/132 (33)
15 11/22/44 (11) 31 22/44/88 (22) 47 33/66/132 (33)
16 11/22/44 (11) 32 23/46/92 (23) 48 34/68/136 (34)