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On the chart below, the "Inches" column is derived
from the movement rates in
AD&D. The m/Turn column is the
speed of the animal in GDW's House Rules System.
Note: for flying,
burrowing or swimming animals, the number in parentheses is the animal's
absolute speed in meters in these modes. For flying creatures, divide by
10 and round to the nearest whole number. This gives the
number of 10-meter squares/hexes the critter moves per (5-second)
turn.
| Inches |
m/Turn |
Inches |
m/Turn |
Inches |
m/Turn |
| 1 |
1/2/4 (1) |
17 |
12/24/48 (12) |
33 |
23/46/92 (23) |
| 2 |
1/2/4 (1) |
18 |
13/26/52 (13) |
34 |
24/48/96 (24) |
| 3 |
2/4/8 (2) |
19 |
14/28/56 (14) |
35 |
25/50/100 (25) |
| 4 |
3/6/12 (3) |
20 |
14/28/56 (14) |
36 |
26/52/104 (26) |
| 5 |
4/8/16 (4) |
21 |
15/30/60 (15) |
37 |
26/52/104 (26) |
| 6 |
4/8/16 (4) |
22 |
16/32/64 (16) |
38 |
27/54/108 (27) |
| 7 |
5/10/20 (5) |
23 |
16/32/64 (16) |
39 |
28/56/112 (28) |
| 8 |
6/12/24 (6) |
24 |
17/34/68 (17) |
40 |
28/56/112 (28) |
| 9 |
6/12/24 (6) |
25 |
18/36/72 (18) |
41 |
29/58/116 (29) |
| 10 |
7/14/28 (7) |
26 |
18/36/72 (18) |
42 |
30/60/120 (30) |
| 11 |
8/16/32 (8) |
27 |
19/38/76 (19) |
43 |
31/62/124 (31) |
| 12 |
9/18/36 (9) |
28 |
20/40/80 (20) |
44 |
31/62/124 (31) |
| 13 |
9/18/36 (9) |
29 |
21/42/84 (21) |
45 |
32/64/128 (32) |
| 14 |
10/20/40 (10) |
30 |
21/42/84 (21) |
46 |
33/66/132 (33) |
| 15 |
11/22/44 (11) |
31 |
22/44/88 (22) |
47 |
33/66/132 (33) |
| 16 |
11/22/44 (11) |
32 |
23/46/92 (23) |
48 |
34/68/136 (34) |
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