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Magical weapons in Advanced Dungeons & Dragons
range in power from +1 to +6, and many have additional powers.
Each weapon will be dealt with individually, but certain conversions
are common to all of these weapons.
| AD&D Bonus |
House Rules
Hit Difficulty Modifier |
House Rules
Damage Modifier |
|
+1 |
-1 |
×2 |
|
+2 |
-1 |
×3 |
|
+3 |
-2 |
×4 |
|
+4 |
-2 |
×5 |
|
+5 |
-3 |
×6 |
|
+6 |
-3 |
×7 |
As can be seen, the more powerful weapons have
the potential for killing NPCs (and possibly PCs) outright,
especially if the target is hit in the head or chest.
Please
note, for purposes of hitting certain creatures, all Heavy Weapons
(those of 2cm bore or greater) are considered magical weaponry.
However, there is no Hit Difficulty Modifier,
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