Family Car (2300AD)

Description

This represents a typical family ground car of the type in use on most worlds. It is usually a hydrogen-burner, although a few worlds with abundant petrochemicals have found it more economical to build or import gasoline-burners. In many urban areas battery-powered commuter cars (with considerably lower endurance) are used.

Controlling Skill

Ground Vehicle (Wheeled)

Associated Games/Campaigns

2300AD Lv2500 (V/V)
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Originally Published:  2010-05-26
Last Updated:  2010-05-26
Original Concept:  GDW, Inc.
Final Design: Gerry Harris 
 

Family Car

Vehicle Statistics

Name: Family Car (2300AD)
TL
: 11
Type: Unarmored Cargo Vehicle
Year: c.2300
Nation: Generic
Price: ง29,703
Size: 9.718 kiloliters displacement = 0.69 ton (SM)
Mass: 0.615 tonnes empty/1.336 tonnes loaded
Power: 0.06-MW Fuel Cell
Maintenance: 1
Controls:

  • Dynamic-Linked
  • 1ืIntegrated IGS Positioning-10

Communications:  1ืRadio Receiver-8
Sensors:  2ืHeadlight (0.03-km)-4
Life Support: Heat & Light
Crew: 1 (Driver)
Passengers: 4
Accommodations:

  • Driver (1ืCramped Seat);
  • Passengers (4ืCramped Seat)

Cargo: 0.2 tonnes/0.8 kiloliters
Armament:  None
Ammo:  None
Features:  None

Vehicle Performance

Speed: 148 km/hr (road)/30 km/hr (cross-country)
Travel Move: 285 km/period (road)/65 km/period (cross-country)
Combat Move: 65 m/turn (road)/15 m/turn (cross-country)
Fuel Capacity: 288-liters Liquid Hydrogen
Fuel Consumption: 18 liters per hour (endurance = 16 hours)

House Rules Combat Statistics

Configuration: Standard
Suspension: Wheel (2)

Front: 1
Side: 1
Rear: 1
Deck: 1
Belly: 1

Weapon Statistics

. Recoil .
Round ROF Dam Pen Bulk Mag SS Burst Range
— — — — — — — — —
— — — — — — — — —

Striker II Statistics
Quality: — Morale: — Initiative: —
Movement: 130 Road (1, 2, 2); 30 Cross Country (—, —, —)
Front: 1 Deck: 1 MC: I
Side: 1 Belly: 1 EDM: -2
Rear: 1 Fire Control: None
Stabilization: None
Cargo Capacity: 0.2 tonne + 1 stand
Environmental: Heat & Light
Electronic Warfare: None
Ammunition: None
Maintenance Points: 1
Systems Short:

—

Medium:

—

Long:

—

Extreme:

—

Notes

Weapons

— — — — — —
Sensors
Eyeballs 100 cm 200 cm 400 cm 800 cm —
Headlights 3 cm 6 cm 12 cm 24 cm —

Communicators

— — — — — —