PzKpfd Storch Light Combat Tripod

Description

The Storch is the first combat tripod fielded by the Imperial German Army. As such it has served as a test-bed for technology and tactics. The Germans have begun fielding larger tripods based upon the lessons learned from this model.

The Storch is relatively slow at only 18 km/hr. However, it can maintain this speed regardless of the terrain. A moderate 15mm of armor can stop nearly all small arms fire, though it is ineffective against heavier weapons. The Storch dispenses with a turret as the vehicle is essentially one big turret able to revolve one clock position (30Ί) per turn.

The coal used for these vehicles is finely-ground and is fed to the furnace by the driver using a gravity-fed valve. The consistency of the coal increased the possibility of coal-dust explosions so designers added thin "blow-out" panels on top of the coal bunker. This proved a liability in the urban combat of the invasion of New York (1901) as American snipers firing from the roofs of taller buildings were able to disable a number of Storchs by targeting these panels.

Typical deployment is three Storch per kompanie, though some experiments are being done with other unit configurations. Besides the crew of two, each tripod also has a dedicated engineer, who remains in the rear with the unit's support troops when the tripods go into action.

The tripod design would be far too advanced for modern engineering, were it not for the fortuitous discovery of an ancient Martian tripod in the desert city of Dioscuria, a model which itself was based on an even more ancient design dating from the time of the Vulcanians.

Associated Games/Campaigns

Space 1889
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Originally Published:  2004-05-30
Last Updated:  2010-04-23
Original Concept:  Frank Chadwick
Final Design: Gerry Harris
 

 

Vehicle Statistics

Name: PzKpfd Storch Light Combat Tripod
TL
: (4+4)
Type: Light Combat Tripod
Year: 1888
Nation: Germany
Price: §48,532
Size: 13.434 kiloliters displacement = 0.96 ton (SM)
Mass: 17.728 tonnes empty/18.992 tonnes loaded
Power: 0.5-MW Steam
Maintenance: 9
Controls: Primitive Mechanical
Communications: None
Sensors: None
Life Support: Heat & Light
Crew: 2
Passengers: 0
Accommodations:  Driver/Commander, Gunner (2ΧCramped Seat)
Cargo: 0.075 tonnes/0.3 kiloliters
Armament

  • 1Χ4L16-4 [No Stabilization] Iron Sight [Hull Front] (0.045 Mj; §1792, 90 kg)

Ammo:

  • 100Χ2-pdr rounds (HE rounds 0.89 kg, §8.45)

Defenses:  None
Features:  None

Vehicle Performance

Speed: 18 km/hr (road)/18 km/hr (cross-country)
Travel Move: 15 km/period (road)/15 km/period (cross-country)
Combat Move: 5 m/turn (road)/5 m/turn (cross-country)
Fuel Capacity: 450-liters Coal
Fuel Consumption: 112.5 liters per hour (endurance = 4 hours)

House Rules Combat Statistics

Configuration: Standard
Suspension: Multiped Walker (3)

Front: 3
Rear: 3
Sides: 3
Deck: 3
Belly: 3

Weapon Statistics

. Recoil .
Round ROF Dam Pen Bulk Mag SS Burst Range
HE (1) C:1 B:5 Nil — — — — 150 (200)

Striker II Statistics
Quality: — Morale: — Initiative: —
Movement: 10 road (—, —, —); 10 cross country (—, —, —)
Front: 3 Deck: 3 MC: IV
Side: 3 Belly: 3 EDM: -4
Rear: 3 Fire Control: None
Stabilization: None
Cargo Capacity: 0.075 tonnes
Environmental: Heat & Light
Electronic Warfare: None
Ammunition: 25 shots
Maintenance Points: 10
Systems Short:

—

Medium:

—

Long:

—

Extreme:

—

Notes

Weapons

4L16 15: 1 (Nil) 30: 1 (Nil) 60: 1 (Nil) 120: 1 (Nil) EP:1; BR:1
Sensors
Eyeballs 100 cm 200 cm 400 cm 800 cm —

Communicators

— — — — — —