Storch Light Combat Tripod

Description

The Storch is the first combat tripod fielded by the Imperial German Army.  As such it has served as a test-bed for technology and tactics.  The Germans have begun fielding larger tripods based upon the lessons learned from this model.

The Storch is relatively slow at only 17 kph.  However, it can maintain this speed regardless of the terrain.  A moderate 15mm of armor can stop nearly all small arms fire, though it is ineffective against heavier weapons.  The Storch dispenses with a turret as the vehicle is essentially one big turret able to revolve one clock position (30º) per turn.

The tripod design would be far too advanced for modern engineering, were it not for the fortuitous discovery of an ancient Martian tripod in the desert city of Dioscuria, a model which itself was based on an even more ancient design dating from the time of the Vulcanians.

Typical deployment is three Storch per kompanie, though some experiments are being done with other unit configurations.  Besides the crew of two, each tripod also has a dedicated engineer, who remains in the rear with the unit's support troops when the tripods go into action.

Note:  The crew stations are one-tenth the volume listed in FF&S.

Associated Games/Campaigns

Space 1889

Related Work

Design Spreadsheet
Home

House Rules

Equipment

Vehicles

Originally Published:  2004-05-30
Last Updated:  2009-07-01
Designer: Gerry Harris
 

 

Vehicle Statistics

TL: (4+4)
Type: Light Combat Tripod
Year: 1888
Nation: Germany
Price: §20,477
Size: 6 kiloliters = 0.43 tons (SM)
Mass: 7.02 empty/7.68 loaded
Power: 0.2 MW forced-draught steam engine
Maintenance: 3
Controls: Basic Mechanical
Communications: None
Sensors: None
Life Support: None
Cargo: 0.3 kiloliters; 75 kg 
Crew: 2 (commander/driver, gunner)
Passengers: None
Fire Control: Iron Sights
Armament: 2-pdr gun in bow mount (4L16-4; 0.05 Mj; §2,050, 90 kg)
Stabilization: None
Ammo: 100×2-pdr rounds (HE rounds 0.9kg, §8.50)

Vehicle Performance

Speed: 17 km/hr
Travel Move: 35 km per four-hour period
Combat Move: 10 meters per five-second turn
Fuel Capacity: 250 liters coal
Fuel Consumption: 0.03 kiloliters per hour (endurance of 8 hours, 20 minutes)

House Rules Combat Statistics

Configuration: Standard
Suspension: Legged (1)

Hull Turret
Front 3
Sides 3
Rear 3
Belly 3
Deck 3

Weapon Statistics

. Recoil .
Round ROF Dam Pen Bulk Mag SS Burst Range
HE (1) C:1 B:5 Nil 150 (200)

Striker II Statistics
Quality: Morale: Initiative:
Movement: 16 road (—, —, —); 16 cross country (—, —, —)
Front: 3 Deck: 3 MC: III
Side: 3 Belly: 3 EDM: -4
Rear: 3 Fire Control: None
Stabilization: None
Cargo Capacity: 0.075 tonnes
Environmental: None
Electronic Warfare: None
Ammunition: 25 shots
Maintenance Points: 3
Systems Short:

Medium:

Long:

Extreme:

Notes

Weapons

2-pdr (4L16) 15: 1 (Nil) 30: 1 (Nil) 60: 1 (Nil) 120: 1 (Nil) EP:1; BR:1
Sensors
Eyeballs 100 cm 200 cm 400 cm 800 cm

Communicators