Gamma World Equipment

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Originally Published:  2011-01-05
Last Updated
:  2012-01-12
Original Concept:  TSR, Inc.
Final Design:  Gerry Harris

 
 
 
 

The basic monetary unit in the Gamma World is the gold piece (gp), an 8-ounce (227 grams [§2270) coin minted in a variety of shapes and sizes . In addition, the domar and dahler are widely-used, since they are almost impossible to counterfeit. Domars (dmr) are plastic discs of uniform size and shape. Dahlers (dlr) are made of a translucent golden plastic and have three-dimensional pictures on their surface that may be seen when held up to the light.

Each gold piece is worth 10 domars (§227). and every dahler is worth 5 gold pieces (§11,350). Occasionally, dahlers may be found that are twice the ordinary size — about 5 cm. These are known as five-dahler pieces and are worth 25 gold pieces (§56,750).

Precious metals and gemstones are also more rarely used as elements of exchange, ranging in average value from 100 to 1,000 gold pieces each.

A large influx of domars and other coinage into an area results in a depreciation in the relative value of each coin so that from two to 10 domars equals the old value of the domar. This inflation is an automatic result of available wealth, and the referee may increase prices to dispose of excess amounts of cash.

Despite this system of currency used by all intelligent races across the face of the wilderness, barter still remains the primary method of trade and exchange. Barter is the process of trading one item or service for another item or service. Barter is based on the equivalent rates of exchange of items and on the ability of the characters trading to successfully bargain a fair price.

Armor
Shields
Weapons

Armor

Bark   30 (C/V)
Chainmail Armor 23.3 kg 300 (S/C)
Chainmail Barding   400  
Chainmail Vest 9 kg 150 (C/C)
Carapace, Partial      
Carapace, Total      
Energized Armor      
Fiber Armor      
Force Field Belt      
Heavy Clothes/Furs      
Helmet, Iron 1.6 kg 10 (C/V)
Helmet, Steel     (S/C)
Inertia Field      
Leather Armor      
Plastic Armor 8.8 kg 1500 (R/S)
Plate Armor (Steel)      
Plate Barding (Steel)      
Plate Mail Vest 3.9 kg 450 (S/C)
Powered Alloyed Plate      
Powered Assault Armor      
Powered Attack Armor      
Powered Battle Armor      
Powered Plate Armor      
Powered Plate Barding      
Powered Scout Armor      
Ring Mail Armor      
Sheath Armor      
Studded Leather Armor      
Studded Leather Barding      

Shields

Buckler I (1) 0.8 kg 1 gp (C/V)
Shield I (1) 3.0 kg 10 gp (C/V)
Tower Shield I (1) 5.0 kg 15 gp (C/V)

Weapons

Auto Pistol III (6) 0.9 kg 120 (R/S)
Auto Rifle III (6) 4.96 kg 250 (R/S)
Axe I (1) 2 kg 15 (V/V)
Axe, Battle II (2) 2 kg 50 (C/V)
Axe, Hand (Hatchet) I (1) 1 kg 8 (V/V)
Black Ray Pistol V      
Blowgun and Darts        
Blunt Weapon   2 kg (V/V)
Bola        
Bomb, Concussion        
Bomb, Fission (Clean)        
Bomb, Fission (Dirty)        
Bomb, Fusion        
Bomb, Mutation        
Bomb, Negation V (20) 0.5 kg (R/R)
Bomb, Trek        
Bow, Short   0.48 kg 15 (V/V)
Club/Baton   0.5 kg 2 (V/V)
Crossbow   4 kg 25 (C/V)
Dagger/Knife   0.2 kg 5 (V/V)
Damage Pack-A        
Damage Pack-B        
Damage Pack-Small        
Drone Weaver        
Energy Mace        
Fire Extinguisher        
Flail/Chain   2.2 kg 30 (C/V)
Flamethrower   3 kg/23 kg 250 (R/S)
Flair Gun        
Flying Blades        
Fusion Rifle        
Grenade, Chemex        
Grenade, Energy        
Grenade, Fragmentation IV (10) 0.45 kg 75 (R/S)
Grenade, Photon        
Grenade, Poison Gas        
Grenade, Stun        
Grenade, Tear Gas        
Grenade, Torc        
Harmonic Disruptor        
Hose, Fire        
Javelin        
Lamprey Disk        
Lance        
Laser Pistol IV      
Laser Rifle IV      
Lasso (Rope) (15-meters) I (1) 4.5 kg 5 (V/V)
Mace   1.5 kg 10 (C/V)
Mark V Blaster        
Mark VII Rifle        
Matter Bomb, Alpha        
Matter Bomb, Beta        
Matter Bomb, Delta        
Micromissi;l le        
Minimissile        
Morning Star        
Musket   5.6 kg 75 (S/C)
Needler        
Net        
Neural Bite        
Noose/Garrote   0.2 kg 2 (V/V)
One-Shot Pistol   2.6 kg 30 (S/C)
Paralysis Rod        
Pole Arm   2.5 kg 75 (C/V)
Popper Pellet        
Revolver   0.82 kg 50 (R/S)
Rifle, Bolt-Action   4.78 kg 100 (R/S)
Robotic Tentacles        
Sap (Black Jack)        
Scattergun        
Slicer        
Sling & Bullets   2 (V/V)
Slither Helix        
Slug Pistol-A     400 (S/C)
Slug Pistol-B     500 (S/C)
Slug Pistol-C     300 (S/C)
Smart Dart        
Spear   2 kg 3 (V/V)
Stinger Crystal        
Stun-Ray Pistol        
Stun-Ray Rifle        
Stun Whip        
Surface Missile        
Sword, Long   1 kg 25 (C/V)
Sword, Short   0.3 kg 10 (C/V)
Sword, Two-Handed   2.5 kg 100 (C/V)
Tender Touch        
Torch/Flaming Brand   0.25 kg 1 (V/V)
Vibro Blade        
Vibro Dagger        
War Hammer        
Whammer (Thumper)        
Wrapper (Cocoon)        
Zapper (Viper)        
Ammunition

Fuel

Meals

Poisons

Trade Goods
Services
Lodging
Water Transport
Land Transport
Animal Transport
½-Tonne Cart 132 kg 150 (V/V)
Aerial Transport
General Equipment
Infrared Goggles 0.1 kg 150 (S/C)
Sight, Electronic 0.2 kg 200 (R/S)
Technical Architecture
Duralloy Plate IV 0.15 kg 23 (R/S)