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House Rules |
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Careful selection of equipment and supplies for characters is very
important. Often there will not be sufficient funds to purchase
everything desired, so intelligent choices will have to be made.
Also, the choice of equipment should always be done with respect to
encumbrance restrictions.
In many campaigns it is necessary for the characters to shop in a
number of places in order to obtain everything they desire. A few
games will have a trader’s establishment in which everything, or
nearly everything, can be found, but the average costs will be
higher because these traders are middle-men.
As in most dealings, the buyer should always beware. Things may be
as they appear or they might be otherwise ...
A list of goods typically desired by characters follows.
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The Monetary System
The basic unit of exchange is the gold piece (gp hereafter). There
are coins of lesser and greater value, and these are shown on the
table below. It is also common to use gems of various sorts
and values as coin.
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10 copper pieces (cp) = 1 silver piece
-
20 silver pieces (sp) = 1
gold piece
-
2 electrum pieces (ep) = 1 gold piece
-
1 platinum
piece (pp) = 5 gold pieces
Thus:
200 cp = 20 sp = 2 ep = 1 gp = 1/5 pp
It is assumed that the size and weight of each coin is relatively
equal to each other coin, regardless of type.
Your character will most probably be adventuring in an area where
money is plentiful. Think of the situation as similar to Alaskan
boom towns during the gold rush days, when eggs sold for one dollar
each and mining tools sold for $20, $50, and $100 or more! Costs in
the adventuring area are distorted because of the law of supply and
demand - the supply of coin is high, while supplies of equipment for
adventurers are in great demand.
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1 gp =
§450
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1 ep = §225
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1 sp =
§22.50
-
1 cp = §2.25
Alternately, each coin masses 45 grams, leading to
the following values:
| Coin |
gm/cm³ |
Approx.
Volume |
Value |
| Copper |
8.92 |
5 cm³ |
§1 |
| Silver |
10.49 |
4 cm³ |
§15 |
| Gold |
19.30 |
2 cm³ |
§450 |
| Electrum |
8.65 |
5 cm³ |
§225 |
| Platinum |
21.45 |
2 cm³ |
§900 |
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Arms
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Arrow |
2 sp |
(V/V) |
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Arrow, Silver |
1 gp |
(S/C) |
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Axe, Battle |
5 gp |
(C/V) |
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Axe, Hand or Throwing |
1 gp |
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| Bardiche |
7 gp |
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| Bec de corbin |
6 gp |
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Bill-Guisarme |
6 gp |
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| Bow, Composite, Short |
75 gp |
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Bow, Composite, Long |
100 gp |
(R/S) |
| Bow, Long |
60 gp |
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Bow, Short |
15 gp |
(V/V) |
| Crossbow, Heavy |
20 gp |
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Crossbow, Light |
12 gp |
(C/V) |
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Dagger and scabbard |
2 gp |
(V/V) |
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Dart |
5 sp |
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Fouchard |
3 gp |
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Fouchard-Fork |
8 gp |
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Flail, Footman's |
3 gp |
(C/V) |
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Flail, Horseman's |
8 gp |
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Fork, Military |
4 gp |
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Glaive |
6 gp |
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Glaive-Guisarme |
10 gp |
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Guisarme |
5 gp |
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Guisarme-Voulge |
7 gp |
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Halberd |
9 gp |
(C/V) |
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Hammer, Lucerne |
7 gp |
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Hammer |
1 gp |
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Javelin |
10 sp |
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Lance |
6 gp |
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Mace, Footman's |
8 gp |
(C/V) |
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Mace, Horseman's |
4 gp |
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Morning Star |
5 gp |
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Partisan |
10 gp |
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Pick, Military, Footman's |
8 gp |
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Pick, Military, Horseman's |
5 gp |
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Pike, Awl |
3 gp |
(C/V) |
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Quarrel (or Bolt) |
1 sp |
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Ranseur |
4 gp |
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Scimitar |
15 gp |
(S/C) |
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Sling |
9 sp |
(V/V) |
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Spear |
1 gp |
(V/V) |
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Spetum |
3 gp |
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Sword, Bastard and scabbard |
25 gp |
(C/V) |
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Sword, Broad and scabbard |
10 gp |
(C/V) |
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Sword, Long and scabbard |
15 gp |
(C/V) |
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Sword, Short and scabbard |
8 gp |
(C/V) |
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Sword, Two-Handed |
30 gp |
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Trident |
4 gp |
(S/C) |
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Voulge |
2 gp |
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Clothing
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Belt |
3 sp |
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Boots, High, Hard |
2 gp |
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| Boots, High, Soft |
1 gp |
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Boots, Low, Hard |
1 gp |
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| Boots, Low, Soft |
8 sp |
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| Cap |
1 sp |
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Cloak |
5 sp |
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| Girdle, Broad |
2 gp |
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| Girdle, Normal |
10 sp |
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| Hat |
7 sp |
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| Robe |
6 sp |
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Herbs
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Belladonna, Sprig |
4 sp |
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Garlic, Bud |
5 cp |
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| Wolvesbane, sprig |
10 sp |
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Miscellaneous
Equipment & Items
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Backpack, Leather |
2 gp |
(V/V) |
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Box, Iron, Large |
28 gp |
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| Box, Iron, Small |
9 gp |
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Candle, Tallow |
1 cp |
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| Candle, Wax |
1 sp |
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| Case, Bone, Map or
Scroll |
5 gp |
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Case, Leather, Map or Scroll |
15 sp |
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Chest, Wooden, Large |
17 sp |
(V/V) |
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Chest, Wooden, Small |
8 sp |
(V/V) |
| Lantern, Bull's Eye |
12 gp |
(C/V) |
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Lantern, Hooded |
7 gp |
(C/V) |
| Mirror, Large, Metal |
10 gp |
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| Mirror, Small, Silver |
20 gp |
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Oil, Flask of |
1 gp |
(C/V) |
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Pole, 10' |
3 cp |
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Pouch, Belt, Large |
1 gp |
(V/V) |
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Pouch, Belt, Small |
15 sp |
(V/V) |
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Quiver (1 dozen arrows or bolts capacity) |
8 sp |
(V/V) |
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Quiver (1 score
arrows or bolts capacity) |
12 sp |
(V/V) |
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Quiver (2 score
arrows or bolts capacity) |
1 gp |
(V/V) |
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Rope,
15m |
4 sp |
(V/V) |
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Sack, Large |
15 cp |
(V/V) |
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Sack, Small |
10 cp |
(V/V) |
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Skin for Water or Wine |
15 sp |
(V/V) |
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Spike, Iron, Large |
1 cp |
(C/V) |
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Thieves Picks and Tools |
30 gp |
(R/S) |
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Tinder Box with Flint and Steel |
1 gp |
(V/V) |
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Torch |
1 cp |
(V/V) |
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Provisions
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Ale, Pint |
1 sp |
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Beer, Small, Pint |
5 cp |
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| Food, Merchant's Meal |
1 sp |
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Food, Rich Meal |
1 gp |
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Grain, Horse Meal,
1-Day |
1 sp |
(V/V) |
| Mead, Pint |
5 sp |
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Rations, Iron, 1-Week |
5 gp |
(S/C) |
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Rations, Standard,
1-Week |
3 gp |
(V/V) |
| Wine, Pint, Good |
10 sp |
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| Wine, Pint, Watered |
5 sp |
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Religious Items
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Beads, Prayer |
1 gp |
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Incense, Stick |
1 gp |
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| Symbol, Holy, Iron |
2 gp |
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Symbol, Holy, Silver |
50 gp |
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| Symbol, Holy, Wooden |
7 sp |
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| Water, Holy or Unholy,
Vial |
25 gp |
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Tack & Harness
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Barding, Chain |
250 gp |
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Barding, Leather |
100 gp |
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| Barding, Plate |
500 gp |
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Bit and Bridle |
15 sp |
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| Harness |
12 sp |
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| Saddle |
10 gp |
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Saddle Bags, Large |
4 gp |
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| Saddle Bags, Small |
3 gp |
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| Saddle Blanket |
3 sp |
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Transport
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Barge (or Raft), Small |
50 gp |
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Boat, Small |
75 gp |
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| Boat, Long |
150 gp |
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Cart |
50 gp |
(V/V) |
| Galley, Large |
25,000 gp |
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| Galley, Small |
10,000 gp |
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Ship, Merchant, Large |
15,000 gp |
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| Ship, Merchant, Small |
5,000 gp |
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| Ship, War |
20,000 gp |
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Wagon |
150 gp |
(C/V) |
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