Zombie (Cinematic)

Description

Cinematic Zombies are created by a virus that brings the dead back to life.  A living person bitten by a Cinematic Zombie will turn into a Cinematic Zombie in Constitution - 1D6 hours.  If the Cinematic Zombie scores a hit, the victim must roll a Difficult: Agility task or be bitten.

Cinematic Zombies crave brains, especially human brains.  Brains keep the zombie from deteriorating.  Denied access to brains the average Cinematic Zombie will "die" within 1D6 weeks.  Some Cinematic Zombies can make do with any flesh, as long as it was alive when they attacked it.

Cinematic Zombies can only be "killed" by being shot in the head (one level of difficulty higher, and the character must spend one action aiming).  Leg hits slow the Cinematic Zombie down.  Arm hits reduce the ability of the Cinematic Zombie to do damage.  Chest hits have no effect.  Unless the shot that reduces the Cinematic Zombie to zero is to the head, the Cinematic Zombie continues to attack.

Cinematic Zombies inevitably lead to a Zombie Apocalypse.

Fast Zombies:  Most zombies shamble around at no faster than walking speed.  However, referees might want to introduce fast zombies who are able to trot or run toward their prey.  These zombies are harder to beat as they can close the distance to their targets before those targets are able to kill them all off.  Fast zombies should be used sparingly, and then only in campaigns in which the players are very-heavily armed with automatic weapons.

Related Pages

 

Associated Games/Campaigns

Zombie Apocalypse

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Originally Published:  2010-10-31
Last Updated: 2010-10-31
Original Concept:  Hollywood
Final Design: Gerry Harris
 

 

Name: Zombie (Cinematic)
Encounter Type
: Supernatural
Category: Corporeal
Type:  Undead
Level:  —
Weight: 80 kg (size 6.6)
Size:  1×1 (1-meter grid squares)
Hits: 17/34

Combat Abilities

Initiative:  3
Combat Assets:  10
Damage: 2

Other Assets
Skill Level Asset
None

Armor
Head Chest Abdomen Arms Legs

Move
Ground Water Air Tunneling
10/20/30

Supplemental Data
STR:  9 INT:  1
AGL:  3 EDU:  1
CON:  7 CHR:  1
EMP:  1

Hit Record

Scratch 0 -1 Initiative
Slight 00000 00000 00000 0 -1 Initiative (-2 Total)
Serious 00000 00000 00000 0 -1 Initiative (-3 Total), ½ Strength
Critical 0 Unconscious