Golem (Dark Æther)

Description

Golems are a special form of magic item. Not all non-corporeal beings are Empathically powerful, or even very intelligent. However, even the relatively unintelligent can be harnessed to animate objects. The most common of these animated objects are typically man-shaped and are referred to as golems. Golems are created in much the same way as other magic items (two successful Dimension Walk tests). The difficulty level is Formidable, regardless of the cost of the materials used to construct the golem. Because of this, most golems are simply roughly fashioned from clay into a semblance of a man.

Golems have attributes just like NPCs. Strength is equal to 2D6, adjusted for the height of the golem. For example, a stone golem three meters tall is roughly 1.5 times the mass of a man, so multiply the roll by 1.5 and round to the nearest whole number. Constitution is handled similarly. Agility is rolled on 1D6 as is Intelligence.  Education and Charisma are automatically 1. Hits are determined in the same manner as for PCs. Determine the golem's "personality" by drawing cards.  Armor Value of the golem is as appropriate to its materials.

Golems do not have conscious Empathic abilities. However, they do have a form of telepathy that allows them to understand the orders of their masters, regardless of the language those orders are issued in. Golems will always follow the orders of their masters; indeed, "golems must have masters." Golems are perfectly content to carry out the same repetitive tasks as they never grow bored. This makes them excellent guards or laborers.

When a golem is created, its maker automatically becomes its master.  Another Empath can attempt to take over the golem. This requires an Impossible: Darkling Empathy task. If successful, the golem accepts the new Empath as its master.

Golems cannot heal damage, nor can they be repaired. Once the golem's body is destroyed, the non-corporeal being returns to whence it came.

Related Pages

The Vulcanians

Associated Games/Campaigns

Dark Æther

Home

House Rules

     Encounters

        Supernatural

Originally Published:  2004-10-14
Last Updated: 2010-10-17
Original Concept:  Gerry Harris
Final Design: Gerry Harris
 

 

Name: Golem (Dark Æther)
Encounter Type
: Supernatural
Category: Corporeal
Type:  Animated
Level:  —
Weight: 80 kg (size 6.6)
Size:  1×1 (1-meter grid squares)
Hits: 20/40*

Combat Abilities

Initiative:  6
Combat Assets:  18
Damage:  4

Other Assets
Skill Level Asset
None

Armor
Head Chest Abdomen Arms Legs

Move
Ground Water Air Tunneling
5/10/15

Supplemental Data
STR:  2D6* INT:  1D6
AGL:  1D6 EDU:  1
CON:  2D6* CHR:  1
EMP:  1

Hit Record

Scratch 0 -1 Initiative
Slight 00000 00000 00000 0000 -1 Initiative (-2 Total)
Serious 00000 00000 00000 0000 -1 Initiative (-3 Total), ½ Strength
Critical 0 Unconscious