|
Description
Ghosts are disembodied spirits that
basically can be subdivided into two distinct types. The first type, sometimes
called a "haunt," has no ability to physically affect reality, but relies upon
the power of emotion to take its prey. Even without a physical presence,
however, a haunt can kill, either by overstressing weak hearts or by driving
their victims to suicide. These beings rely heavily upon the following empathic
skills:
Human Empathy,
Project Emotion,
Project Thought, and
Willpower Drain. The first is used to establish empathic contact with the
victim. Once that link is formed, either
Project Emotion or
Project Thought
follows.
Project Emotion is used to drive victims to a frenzy of fear.
Each stage of power level with this skill temporarily makes all
skill checks by the victim one level more difficult. (For instance,
a Stage Two success at
Project Emotion would make all of the victim's skill checks two
levels more difficult.)
Project Thought is used to command victims to self-destructive
acts, from throwing themselves out of upper-story windows to killing
themselves or attacking their companions. If necessary,
Willpower Drain is used to soften the victims up.
The second type of ghost,
often called a "poltergeist," is able to move objects, and so to
make physical attacks. Occasionally, these ghosts will attack
empathically as a haunt, but they prefer to use their
telekinetic and
pyrokinetic abilities. For example, a poltergeist might
telekinetically lock the only door to a room,
pyrokinetically set the curtains afire, then begin projecting
sounds of insane laughter or empathically exaggerate the size of the
fire. Note that poltergeists get double the normal effect for
telekinesis.
Many people believe that ghosts are the
psychic residue of dead humans. In actuality, ghosts are merely
another type of Dark Minion.
|