Troll [AD&D]

Description

Trolls (1 to 12) are horrid carnivores found in nearly every clime. They are feared by most creatures, as a troll knows no fear and attacks unceasingly. Their sense of smell is very acute, their infravision is superior (short range = 4 meters), and their strength is very great.

A troll attacks with its clawed forelimbs and its great teeth. Three minutes (36 turns) after being damaged, a troll will begin to regenerate. Regeneration repairs damage at one hit per turn; this regeneration includes the re-bonding of severed members. The loathsome members of a troll have the ability to fight on even if severed from the body; a hand can claw or strangle, the head bite, etc. Total dismemberment will not slay a troll, for its parts will slither and scuttle together, rejoin, and the troll will arise whole and ready to continue combat. To kill a troll, the monster must be burned or immersed in acid, any separate pieces being treated in the same fashion or they create a whole again in 3-18 minutes.

Description: Troll hide is a nauseating moss green, mottled green and gray, or putrid gray. The writhing hair-like growth upon a troll's head is greenish black or iron gray. They eyes of a troll are dull black.

Trolls do not give a flying fig leaf about the current world's tech level.  They typically attack unarmed and unarmored.

Associated Games/Campaigns

Advanced Dungeons & Dragons

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Originally Published:  2004-05-08
Last Updated: 2011-03-28
Original Concept:  TSR, Inc.
Final Design: Gerry Harris
 

Name: Troll [AD&D]
Encounter Type
: NPC
Category: Stock NPC
Level Picked 
Weight: 270 kg (size 8.35) (270 cm tall)
Size:  1×1 (1-meter grid squares)
Hits: 35/70

Homeworld Data

Starport:  N/A
Size
:  Large (8)
Gravity:  1.0 G

Atmosphere
:  Standard (6)
Hydrographics:  Wet (7)
Population:  N/A 
Government:  N/A
Law Level:  N/A 
Tech Level:  N/A

Combat Abilities

Initiative:  Per Experience Level
Combat Assets:  Per Experience Level

Other Assets
Skill Level Asset
     

Armor
Head Chest Abdomen Arms Legs
(3) (3) (3) (3) (3)

Move
Ground Water Air Tunneling
10/20/30

Supplemental Data
STR Per Experience Level +12 INT Per Experience Level -4
AGL Per Experience Level +2 EDU Per Experience Level -5
CON Per Experience Level +2 CHR Per Experience Level -5
EMP:  0

Hit Record

Scratch 0 -1 Initiative
Slight 00000 00000 00000
00000 00000 00000
0000
-1 Initiative (-2 Total)
Serious 00000 00000 00000
00000 00000 00000
0000
-1 Initiative (-3 Total), ½ Strength
Critical 0 Unconscious