Goblin [AD&D]

Description

Goblins have a tribal society, the strongest ruling the rest, allowing fealty to the goblin king. It is possible goblins are distantly related to kobolds. Like the latter, goblins enjoy dwelling dismal surroundings, although the tend to inhabit caves and similar underground places in preference to any habitation above ground. They hate full daylight and attack with a +1 Diff Mod when in sunlight. Goblins have normal infravision (Short Range = 8 meters).

For every 40 goblins encountered, there will be a leader and four assistants. If 200 or more goblins are encountered there will be the following additional figures: a sub-chief and 2-8 guards. There is a 25 percent chance that any force of goblins encountered will have 10 percent of its strength mounted on worgs and if this is the case there will also be from 10-40 of these creatures without riders. In their lair there will be the following additional figures: a goblin chief and 2-8 bodyguards, females and young equal to 60 percent and 100 percent respectively of the number of male goblins encountered. As is usual with creatures of this sort, the females and young do not fight. A goblin lair will be protected by from 5-30 worgs not less than 60 percent of the time. There is a 20 percent chance that 2-12 bugbears will be in a goblin lair.

Leaders and their bodyguards will be the most experienced members of the group.

Goblins are fair miners, and they note new or unusual construction underground or sloping passages on a successful Difficult: Excavation task. They hate gnomes and dwarves and will attack them in preference to any other creature. All goblins are slave takers and fond of torture.

Description: Goblins range from yellow through dull orange to brick red in skin color. Their eyes are reddish to lemon yellow. They dress in dark leather gear, and their garments tend toward dull, soiled-looking colors (brown drab, dirty gray, stained maroon). Goblins reach the age of 50 years or so.

Goblins typically lag about one tech level behind the world's current tech level.

Associated Games/Campaigns

Advanced Dungeons & Dragons

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Originally Published:  2004-03-13
Last Updated: 2011-03-28
Original Concept:  TSR, Inc.
Final Design: Gerry Harris
 

Name: Goblin [AD&D]
Encounter Type
: NPC
Category: Stock NPC
Level Militia 
Weight: 24 kg (size 4.92) (120 cm tall)
Size:  1×1 (1-meter grid squares)
Hits: 11/22

Homeworld Data

Starport:  N/A
Size
:  Large (8)
Gravity:  1.0 G

Atmosphere
:  Standard (6)
Hydrographics:  Wet (7)
Population:  N/A 
Government:  N/A
Law Level:  N/A 
Tech Level:  N/A

Combat Abilities

Initiative:  Per Experience Level
Combat Assets:  Per Experience Level

Other Assets
Skill Level Asset
Excavation 3 5

Armor
Head Chest Abdomen Arms Legs

Move
Ground Water Air Tunneling
10/20/30

Supplemental Data
STR Per Experience Level -3 INT Per Experience Level -1
AGL Per Experience Level -1 EDU Per Experience Level -4
CON Per Experience Level -1 CHR Per Experience Level -4
EMP:  0

Hit Record

Scratch 0 -1 Initiative
Slight 00000 00000 -1 Initiative (-2 Total)
Serious 00000 00000 -1 Initiative (-3 Total), ½ Strength
Critical 0 Unconscious