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Description
Elves are of various sorts,
including a marine race, all of which are detailed here. They have
only a loose social structure based on independent bands (20 to 200
warriors) which owe allegiance to an overlord (duke, princess, king
or queen).
For every 20 elves
encountered there will be a leader. For every 40 elves encountered
there will be an additional leader with Empathic abilities (Mystic,
Sorcerer, or Mystic/Sorcerer EMP asset = 5/8). If 100 or more elves
are encountered there will be the following additional figures: one
warrior with EMP = 7/13; two warriors with EMP = 6/11; and a
warrior with EMP = 6/10. If over 160 elves are encountered their
leaders will be a warrior with EMP = 8/15; a warrior with EMP = 6/11; and these leaders will have two special
retainers each: a warrior with EMP = 6/11; and a
warrior with EMP = 6/10. These are also in addition to the group
indicated. If encountered in their lair there will also be these
extra figures: a warrior with EMP = 7/13; a warrior for every 40
elves in the group; a fighter with EMP = 5/8 for every 40 elves in the
group; two
fighters; and females and young equal to 100 percent and 5
percent respectively.
Leaders and additional warriors
will be the most experienced elves in the group.
Elves of all sorts make their
home secure by locating it in secluded copse, wood and forest. They
typically (65 percent) have 2-12 giant eagles as guards for their
lair.
Although elves do not favor
horses, certain bands of elves will have female fighters who will be
mounted on unicorns, although this is rare (5 percent) and only from
10-30 of such warrior elf maids are typically encountered.
When in natural surroundings such
as a wood or meadow, elves can move silently and blend into the
vegetation so as to be invisible (Stealth
8/16) as long as they are not attacking.
Elves have a
Willpower asset of 18 regardless of their Empathic abilities.
They have infravision (treat as IR scope, short range = 3 meters).
Elves are able to speak the
tongue of goblins,
orcs,
hobgoblins and
gnolls, in addition to common, elvish, halflingish, and gnomish.
Description:
Elves are slim of build and pale-complected.
Their hair is dark, and their eyes are green. Their garb is
typically pastel and of blue or green or violet (but often covered
by a greenish or gray cloak). The life span of these creatures is a
dozen centuries long.
Aquatic Elf:
Also called sea elves, they are akin to mermen as land elves are to
men. Found almost exclusively among heavy weed beds in quiet
sheltered salty waters, they are great friends of dolphins. They
fashion caverns in lagoon bottoms and reefs where they live and
work. They trade with land elves — metal goods (they are unable to
forge underwater) for rare items found in the sea. For every 20 sea
elves, there is a 50 percent chance that they are accompanied by 1-3
friendly dolphins.
Aquatic elves speak only elvish.
They are humanoid in appearance,
with gill slits on the throat and greenish-silver skin and green or
blue-green hair. Seaweed affords little or no hindrance to their
movement. They are invisible in weeds or on reefs. They are mortal
enemies of sharks and sahuagin, and will attack either if the elves
outnumber them. They are friends to dolphins and land elves and
neutral to all others except for fishermen, whom they dislike due to
the number of elves snared in nets and killed mistakenly as sahuagin
by these ignorant humans.
Drow:
The "Black Elves," drow, are only legend. They purportedly dwell
deep beneath the surface in a strange subterranean realm. The drow
are said to be as dark as faeries are bright and as evil as the
latter are good. Tales picture them as weak fighters by strong
Empaths.
Grey Elf (Faerie):
These noble elves are the rarest and most powerful of their kind.
They are more intelligent (INT: 9), and those few with supra-genius
abilities can become powerful Empaths. They are very reclusive, live
in isolated meadowlands, and never associate with any other
humanoids, other than evles, for long — or with frequency. Gray
elves often (50 percent) have hippogriffs as steeds (70 percent) or
actually use griffons as guards/mounts (30 percent). They speak the
same languages as do high elves. Grey elves have either silver hair
and amber eyes or pale golden hair and violet eyes. The latter sort
are generally called faeries. They favor white, yellow, silver, or
gold garments. Their cloaks are often deep blue or purple. They live
beyond the age of 1500 years.
Half-Elf:
All half-elves are of human stock. They are handsome folk, with the
good features of each of their races. They mingle freely with either
race, being only slightly taller than the average elf (165 cm) and
weighing about 70 kg. Half elves life 250 years.
Wood Elf:
Sometimes called sylvan elves, these creatures are very reclusive
and generally (75 percent) avoid all contact. Wood elves are more
neutral than other elves. They are unusually strong for elves (STR:
7), but they are not quite as intelligent (INT: 7). The lair of a
band of wood elves is usually (70 percent) guarded by 2-8 giant owls
(80 percent) or by 1-6 giant lynx (20 percent). They live in
primeval forests and distant woodlands. Wood elves speak only
elvish and the languages of certain woods
animals and treants. Their complexions
are fair, their hair is yellow to coppery red, and their eyes are
light brown, light green, or hazel. They wear russets, reds, browns
and tans. Their cloaks are usually green or greenish brown. Wood
elves have a lifespan of centuries.
Elves typically are armed and
armored at the world's current tech level.
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