Bugbear [AD&D]

Description

Bugbears live in loose bands (6 to 36 warriors), and are typically found in the same areas as are goblins. Unlike their smaller cousins, however, these hairy giant goblins operate equally well in bright daylight or great darkness. (as they have infravision [Short Range = 8 meters]), so they are as likely to choose a habitation above ground as they are to select a subterranean abode.

If 12 or more bugbears are encountered there will be a leader. If 24 or more are encountered there will be the following additional bugbears: a chief and a sub-chief. If encountered in their lair there will always be a chief and sub-chief, and there will be females and young equal to 50 percent each of the number of males. Neither of the latter types of bugbears will fight unless in a life-or-death situation. In the latter case the females fight as Militia.

Leaders will be the most experienced members of the group.

Although bugbears are clumsy looking and walk with a shambling gait, they are actually able to move very quickly and with great stealth.

Bugbears speak goblin and hobgoblin in addition to their racial tongue.

Description: The skin of bugbears is light yellow to yellow brown — typically dull yellow. Their hair ranges in color from lusterless tannish brown to brick red. Their eyes are greenish white with red pupils. The odds and ends of clothing they wear tends to be ill-kept, dirty and dingy. They live for approximately 75 years.

Bugbears typically lag between one and two tech levels behind the world's current tech level.  Their arms and equipment are generally cast-offs of more advanced societies.

Associated Games/Campaigns

Advanced Dungeons & Dragons

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Originally Published:  2004-03-13
Last Updated: 2011-03-28
Original Concept:  TSR, Inc.
Final Design: Gerry Harris
 

Name: Bugbear [AD&D]
Encounter Type
: NPC
Category: Stock NPC
Level Long Service 
Weight: 127 kg (size 7.27) (210 cm tall)
Size:  1×1 (1-meter grid squares)
Hits: 24/48

Homeworld Data

Starport:  N/A
Size
:  Large (8)
Gravity:  1.0 G

Atmosphere
:  Standard (6)
Hydrographics:  Wet (7)
Population:  N/A 
Government:  N/A
Law Level:  N/A 
Tech Level:  N/A

Combat Abilities

Initiative:  Per Experience Level
Combat Assets:  Per Experience Level

Other Assets
Skill Level Asset
Stealth 6 Per Experience Level

Armor
Head Chest Abdomen Arms Legs

Move
Ground Water Air Tunneling
10/20/30

Supplemental Data
STR Per Experience Level +2 INT Per Experience Level -2
AGL Per Experience Level EDU Per Experience Level -4
CON Per Experience Level CHR:  2
EMP:  0

Hit Record

Scratch 0 -1 Initiative
Slight 00000 00000 00000 00000 000 -1 Initiative (-2 Total)
Serious 00000 00000 00000 00000 000 -1 Initiative (-3 Total), ½ Strength
Critical 0 Unconscious