Bandit/Brigand [AD&D]

Description

In regions of constant warfare or lawlessness, former soldiers and civilians alike often turn to banditry to make a living.

Bandits roam every clime from temperate to subtropical. They travel in groups (20 to 200), generally led by experienced leaders. Those encountered in dungeons will be far fewer in number and often cooperating with thieves. For every 20 bandits encountered there will be a leader (sergeant); for every 30 there will be an additional leader (senior sergeant); for every 40 there will be an officer (2nd Lieutenant), and for every 50 there will be an additional officer (1st Lieutenant).

Bandits will always be led by a (self-styled) senior officer or lord, with 6 guards and a lieutenant. These eight bandits are also in addition to the number indicated by the dice.

For every 50 bandits there is a 25 percent chance that there will be an empath.

For every 50 bandits there is a 15 percent chance that there will be a cleric with an assistant (empathic mystics) in addition.

Bandit lairs will be informal camps 80 percent of the time, but 10 percent will be cave complexes with a secret entrance, and 10 percent will be regular fortresses (well-defended camps) with 1-4 pieces of light artillery (appropriate for the tech level) for defense.

Bandits will have from 2-20 important prisoners in their lair, as well as 5-30 camp followers/slaves.

Terrain will vary the percentage of mounted bandits. In hilly and mountainous terrain no more than 10 percent of the total would be mounted (either vehicles or animals), while in open country 90 percent of the force would be mounted. They have normal chances for having empathically-endowed leader-types with a party.

Bandits can readily be hired as mercenaries if the price is right.  Indeed, most are former mercenaries.

Brigands: Brigands are bandits who have given up on working as mercenaries and instead make their living solely by wanton looting and pillaging. They conform to the characteristics of bandits in general. The brigands will have a cave complex lair 20 percent of the time and a fortress (well-defended camp) 30 percent of the time. They will have only 1-10 important prisoners, but there will be 20-50 camp followers/slaves.

Bandits and Brigands typically have up-to-date weaponry and armor.  The leaders will always be the most experienced members.

Associated Games/Campaigns

Advanced Dungeons & Dragons

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Originally Published:  2011-03-29
Last Updated: 2011-03-29
Original Concept:  TSR, Inc.
Final Design: Gerry Harris
 

 

Name: Bandit/Brigand [AD&D]
Encounter Type
: NPC
Category: Stock NPC
Level Long Service 
Weight: 80 kg (size 6.6) (180 cm tall)
Size:  1×1 (1-meter grid squares)
Hits: 20/40

Homeworld Data

Starport:  N/A
Size
:  Large (8)
Gravity:  1.0 G

Atmosphere
:  Standard (6)
Hydrographics:  Wet (7)
Population:  N/A 
Government:  N/A
Law Level:  N/A 
Tech Level:  N/A

Combat Abilities

Initiative:  Per Experience Level
Combat Assets:  Per Experience Level

Other Assets
Skill Level Asset

Armor
Head Chest Abdomen Arms Legs

Move
Ground Water Air Tunneling
10/20/30

Supplemental Data
STR Per Experience Level INT Per Experience Level
AGL Per Experience Level EDU Per Experience Leve
CON Per Experience Level CHR Per Experience Level
EMP:  0

Hit Record

Scratch 0 -1 Initiative
Slight 00000 00000 00000 0000 -1 Initiative (-2 Total)
Serious 00000 00000 00000 0000 -1 Initiative (-3 Total), ½ Strength
Critical 0 Unconscious