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Description
Unicorns
dwell only in temperate woodlands, away from human
habitation. These fierce but good creatures shun
contact with all creatures except sprites, dryads
and the like. Elven and human maids of pure heart
may sometimes (25 percent) tame unicorns for use as
steeds, and such are faithful, obedient mounts.
Unicorns lair in open dells, their warded treasure
kept in a nearby hollow tree, rocky niche, etc.
Naturally, a unicorn is not subject to poison.
Unicorns possess the ability to
Dimension Walk (8/15). Unicorns also have
Willpower (8/15). |
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Associated Games/Campaigns
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Originally Published:
2005-03-20
Last Updated: 2011-09-23 Original Concept:
TSR, Inc.
Final Design: Gerry Harris |
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Name: Unicorn [AD&D]
Encounter Type: Animal
Category: Herbivore
Type: Grazer
Special Attributes: None
Weight: 400 kg (size 9)
Size: 1×3 (1-meter grid squares)
Hits: 42/84
Reaction: F11 A7 |
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Homeworld Data
World Size:
Large (8)
Atmosphere:
Standard (6)
| Terrain |
Frequency |
Quantity |
| Forest (Woods) |
Rare (2-) |
1D6-1 |
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Weaponry
Initiative:
3
| Weapon |
To Hit |
Dam |
Pen |
Range |
Attack Type |
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Horn & Hooves |
7 |
4D |
1 |
Short |
Armed Melee Attack |
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Armor
| Head |
Chest |
Abdomen |
Forequarters |
Hindquarters |
| (4) |
(4) |
(4) |
(4) |
(4) |
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Move
| Ground |
Water |
Air |
Tunneling |
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17/34/68 |
— |
— |
— |
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Supplemental Data
| STR: — |
INT: 6 |
| AGL: — |
EDU: — |
| CON: — |
CHR: — |
| EMP:
8 |
Meat: 120 kg
Price (for food): §800 at market
Price (for working): §1,600
Price (for pet): §4,000
Load: 133 kg
Pull Power (MW): 0.0002 |
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Hit Record
| Scratch |
0 |
-1 Initiative |
| Slight |
00000 00000 00000 00000 00000 00000 00000 00000
0 |
-1 Initiative (-2 Total) |
| Serious |
00000 00000 00000 00000 00000 00000 00000 00000
0 |
-1 Initiative (-3 Total),
½ Strength |
| Critical |
0 |
Unconscious |
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