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Description
Although
these giant vegetarians are native to the wetlands
of Mars, they have proven surprisingly hardy when
used in the dry canal caravans, and now wild ruumet
breehr herds are fairly common in the desert as
well. The domesticated version is used in many
caravans to the near total exclusion of gashants,
and ruumet breehrs can be seen from a great distance
towing giant carts or majestically carrying the
weight of a large howdah on their backs.
Unaggressive for the most part, ruumet breehrs will
attack if they perceive a threat to their young and
will usually charge rather than flee if attacked.
The
Martian ruumet breehr can carry a load of up to 1500
kg for six hours before exhaustion sets in. |
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Associated Games/Campaigns
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Originally Published:
2001-07-02
Last Updated: 2009-01-01 Original Concept:
GDW, Inc.
Final Design: Gerry Harris |
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Name: Ruumet Breehr (Martian)
Encounter Type: Animal
Category: Herbivore
Type: Grazer
Special Attributes: None
Weight: 4500 kg (size 12.93)
Size: 4×6 (1-meter grid squares)
Hits: 78/156
Reaction: F11 A7 |
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Homeworld Data
World Size:
Small (4)
Atmosphere:
Standard (6)
| Terrain |
Frequency |
Quantity |
| Prairie |
Uncommon (4-) |
2D6 |
| Swamp |
Uncommon (4-) |
2D6 |
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Weaponry
Initiative:
1
| Weapon |
To Hit |
Dam |
Pen |
Range |
Attack Type |
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Trample |
4 |
12D |
Nil |
Short |
Diving Blow |
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Armor
| Head |
Chest |
Abdomen |
Forequarters |
Hindquarters |
| ½ |
½ |
½ |
½ |
½ |
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Move
| Ground |
Water |
Air |
Tunneling |
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15/30/60 |
— |
— |
— |
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Supplemental Data
| STR: — |
INT: — |
| AGL: — |
EDU: — |
| CON: — |
CHR: — |
| EMP: — |
Meat: 1350 kg
Price (for food): §9000 at market
Price (for working): §18,000
Price (for pet): §45,000
Load: 1500 kg
Pull Power (MW): 0.00225 |
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Hit Record
| Scratch |
0 |
-1 Initiative |
| Slight |
00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 0000 00000 00000 0000 |
-1 Initiative (-2 Total) |
| Serious |
00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 0000 00000 00000 0000 |
-1 Initiative (-3 Total),
½ Strength |
| Critical |
0 |
Unconscious |
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