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Description
A large rodent
that ranged the eastern part of North America during
the Pleistocene epoch. Like its smaller, modern
cousins, it dams streams to create ponds in which it
builds its lodge. |
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Associated Games/Campaigns
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Originally Published:
2009-07-06
Last Updated: 2009-07-06 Original Concept:
Mother Nature
Final Design: Gerry Harris |
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Name: Beaver, Giant
Encounter Type: Animal
Category:
Herbivore
Type:
Intermittent
Special Attributes: Amphibian
Weight: 100 kg (size 7)
Size: 1×3 (1-meter grid squares)
Hits: 21/42
Reaction: F11 A7 |
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Homeworld Data
World Size:
Large (8)
Atmosphere:
Standard (6)
| Terrain |
Frequency |
Quantity |
| Marsh |
Very Rare (1-) |
4D10 |
| Swamp |
Very Rare (1-) |
4D10 |
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Weaponry
Initiative:
2
| Weapon |
To Hit |
Dam |
Pen |
Range |
Attack Type |
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Teeth |
8 |
3D |
Nil |
Short |
Armed Melee Attack |
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Armor
| Head |
Chest |
Abdomen |
Forequarters |
Hindquarters |
| — |
— |
— |
— |
— |
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Move
| Ground |
Water |
Air |
Tunneling |
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5/10/20 |
10 |
— |
— |
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Supplemental Data
| STR: — |
INT: — |
| AGL: — |
EDU: — |
| CON: — |
CHR: — |
| EMP: — |
Meat: 30 kg
Price (for food): §200 at market
Price (for working): §400
Price (for pet): §1000
Load: 33 kg
Pull Power (MW): 0.00005 |
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Hit Record
| Scratch |
0 |
-1 Initiative |
| Slight |
00000 00000 00000 00000 |
-1 Initiative (-2 Total) |
| Serious |
00000 00000 00000 00000 |
-1 Initiative (-3 Total),
½ Strength |
| Critical |
0 |
Unconscious |
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