Xeno-Biology

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Originally Published:  2011-10-21
Last Updated
:  2011-10-21
Original Concept:  GDW, Inc.
Final Design:  GDW, Inc.

 
 
 
 

Cluster Physical Science
Controlling Attribute(s) EDU
Restrictions:  Tech = Early Stellar+

This indicates a familiarity with large-scale concepts of biology in general, and the way that these biological needs can be met by systems other than the classic terrestrial pattern (i.e., carbon-based chemistry, consuming oxygen and water). Creatures that do not follow these patterns are rare indeed, and are not covered by the normal Biology skill.

A character with Xeno-Biology skill can puzzle out the workings of one of these completely alien life forms, and eventually learn how to keep them alive, breed them, etc.

Xeno-Biology skill is not necessary to understand the function of an Aslan, Droyne, K'kree, Vargr, or Hiver. All of these races have anatomy and metabolisms which follow the same pattern as those of humans, and so Biology skill is sufficient to understand them.