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This skill reflects a strength of character that
resists domination by outside forces and perseveres in the face of
adversity. The skill can be used in several different ways. First, it is
an automatic subtraction from the power level of all Psionic attacks
directed at the character. Second, the referee may decide that certain
tasks are so long, dull, and tedious, or offensive and disagreeable,
that the character must make a Willpower check to remain focused on the
job at hand. Failure of the Willpower roll will increase the difficulty
level of the unpleasant task.
The referee may also require a Willpower check to
be made if the character witnesses or is involved in particularly
unpleasant events. The difficulty level of the test will be decided
by the referee, based upon the exact circumstances, and the results
of failure could range from characters losing their lunch, to
running away, to fainting from shock. Exact results are to be
decided by the referee. In general, the easier the Willpower test,
the less severe the effects of failure. Such an event might also be
very intimately linked to the character. For example, a character
who is being held prisoner and tortured for information will have to
make periodic Willpower rolls to avoid cracking, typically once per
torture "session." Success at one of these rolls means that the
character will be beaten into unconsciousness without divulging
anything. Outstanding Success indicates that the character proved so
indomitable that his captors reassess their approach. If the
prisoner is valuable, they might leave him alone for 1D6+6 (7-1 2)
days, but if he is expendable, they may merely execute him, knowing
that they will get nothing out of him.
Finally, the referee may wish to make Willpower
rolls for a detailed NPC (see the NPCs section) to see if the NPC resists degrading or dangerous
assignments from the PCs.
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