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Success in the Telempathy task allows a character to
perceive the mental and emotional state of other other creatures. The
exact amount of information gained depends upon the quality of the
empathic character's success and the type of creature that is being
scanned.
Basic Success reveals the presence and basic emotional
state of one creature (person or animal) within a sphere centered on the
sensing character and with a radius, in meters, equal to the character's
final power level.
Each additional stage of success allows the
empathic character to improve that information in one of several ways:
(1) The radius of the sphere can be doubled. (2) If dealing with simple
animals, reveal the presence of all animals of a single species. (3) An
additional intelligent being can be sensed. (4) The level of mental
activity sensed in a single target creature can be increased, proceeding
from the target's emotional state, to its surface thoughts, to deeper
thoughts (naturally, some animals do not have deeper thoughts, or even
surface thoughts, only instinctive drives that the referee should treat
as emotions for purposes of Telempathy). For instance, a empathic
character who made a Stage Three success might choose to monitor three
people's emotional states within the basic radius, or one person's
surface thoughts within double the basic radius, or any of several other
combinations.
The major hurdle in perceiving another mind in
House Rules is the problem of separate evolution. It is always easier to
perceive the mental patterns of a mind that comes from the same
evolutionary origin-in other words, a being that evolved on the same
planet. Because such creatures share the same ultimate ancestors, they
share basic neurological structures, and hence similar thought
processes. The brain of a creature with a completely different
biological origin, shaped by different evolutionary processes, will be
difficult to understand. It is alien. From the standpoint of a
human observer, there are levels of alienness. Each of these levels of
alienness reduces the stage of success of the task by one level.
| Description |
Stages of
Success Lost |
| Non-intelligent animal |
1 |
| Separate evolutionary
path |
1* |
| Very-alien evolution |
2* |
*One or the other only, not cumulative
Of
the major
Traveller races, the Hivers and Droyne are considered to
have very alien evolution from a human telepath. The Aslan and K'kree
are only a separate evolutionary path. And, of course, the Vargr,
Zhodani, Vilani, Solomani, and all minor human races are from the
same evolutionary path and lose no stages when attempting Telepathy
with each other (however, human telepaths report that they often
feel the need to yell at squirrels soon after having made empathic
contact with a Vargr subject).
Thus, telempathic contact with
an Aslan-an intelligent creature from a separate evolutionary path
would cost a human telepath one stage of success. A non-intelligent
animal that evolved on Kusyu, the Aslan homeworld, would cost two
stages, one for being non-intelligent, and one for its separate
evolutionary origin.
Note that the referee may impose
additional levels of difficulty based upon specific situations.
Telempathy is also important because it is the basis of several
other cascades of Telempathy.
Project Emotion,
Project Thought,
Willpower Drain, and
Empathic Healing all
require that first a successful Telempathy roll be made in order to
establish a telempathic link to allow those skills to be used. The
success stage of this task then becomes the upper limit of the
success stage of any subsequent task using that empathic link.
For example, a character with a Telempathy asset of 12 (EMP 7 +
skill 5) and a primary Telempathy specialty in
Project Emotion wishes
to attempt Project Emotion on an animal, so must first make a Telempathy roll. His Telempathy skill is at half of his
Project Emotion skill, so gives an asset of (7 + [5 + 2, rounded down to 2] = ) 9.
The conditions are normal stress, so the task is Average
(2 × Telempathy asset = target number of 18). He rolls a 12, so
succeeds at the Telempathy roll, and rolls a 6 on the power level
roll, giving a final power level of (7 + 2 + 6, with no subtractions as
the animal has no Willpower = ) 15, for a Stage Two success. Now he
attempts the Project Emotion task. The conditions are still normal
stress, so difficulty remains Average (2 ×
Project Emotion asset =
target number of 24). He rolls a 2, which is sufficient for
Outstanding Success. He rolls a 9 on the power level roll, which
gives a final power level of (7+5+9, with no subtractions for
Willpower = 21, which is then doubled for the Outstanding Success = )
42, or a Stage Five success. However, the animal is not intelligent,
and evolved on a different planet from the character, which
subtracts a total of two stages of success, which results in a Stage
Three. Unfortunately, the empathic link's success of Stage Two
limits the Project Emotion success to Stage Two as well, so the
additional stage of success is wasted.
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