Telekinesis

Updated:  2010-12-15

Search:

This free script provided by JavaScript Kit


House Rules

Home

>House Rules

>>Character Generation

 
 
 
 
 

ClusterEmpathy [Psionics]
Controlling Attribute(s) EMP
Restrictions:  None

A psionic finds moving objects with the mind to be child's play. It's one of the easiest psionic skills, and embodies the central philosophy of the psionic: mind over matter.

After the Willpower test, Telekinesis is an Easy task. Each level of success achieved allows the psionic to move 10 kilogram/meters per combat phase. For instance, with a Basic Success, a psionic could move one kilogram 10 meters in a combat phase, five kilograms two meters, or 10 kilograms one meter. Psionics with this skill can cooperate to lift and move massive objects with precision.

Weapons can be used with Telekinesis, and moving parts manipulated, provided that the psionic can see them (either visually or clairvoyantly). Performing a non-melee combat skill telekinetically is one level of difficulty higher than it would be if the psionic was doing it with his body. Performing an Armed Martial Arts skill requires that the psionic achieve a minimum speed of 10 meters per turn with the weapon, and all Armed Martial Arts skills are at one level of difficulty higher than normal. Thrown weapons may be used at normal skill difficulty, but must have a speed of 20 meters per combat turn to be effective.

Telekinesis

Task Type Difficulty Notes
Telekinesis Easy