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Swimming is the ability to
stay afloat and move in water. Floating is a Difficult task when
fully clothed; Average with little or no clothing. Each kilogram of
equipment effectively reduces a character's Swimming skill level by
1.
If the task is failed, the
character sinks and will drown within a number of combat turns equal
to his or her Constitution score. Shedding clothing and/or equipment
(one turn) allows a new attempt at the task.
If the task is successful,
the character floats and may swim at a speed equal to the (adjusted)
Swimming skill (not asset), in meters per combat turn. Characters
have a Swimming endurance equal to 5 times their Constitution.
Floating without clothes uses 0 endurance points; floating while
clothed uses 1 point per minute (1 2 combat turns). Swimming
unclothed uses 1 per minute at half speed and 5 per minute at full
speed. Clothed swimmers use double that endurance and move at half
that speed.
To tow another person while
swimming requires a Difficult skill check and halves speed. Diving
without an aqualung is a Difficult task for up to five meters in
depth, or a Formidable task up to 10 meters.
This skill also allows the
use of scuba and rebreather gear, as well as the use of wet
underwater vehicles such as diving sleds.
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