Pyrokinesis

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Originally Published:  2011-10-30
Last Updated:  2011-10-30
Original Concept:  Stephen King
Final Design:  GDW, Inc. 

 
 
 
 

ClusterEmpathy
Controlling Attribute(s) EMP
Restrictions:  None

With this skill, a creature can raise the temperature of an object by the power of thought. Target range is equal to the power level, in meters.

Basic success with this skill allows the pyrokinetic creature to do such things as make a human-sized creature feel feverish, or to boil a liter of water. Strangely enough, a target creature may instead be made to feel chilled at this stage.

Stage Two success allows the pyrokinetic creature to boil up to 20 liters of water, or to cause mild blistering on a target creature.

Stage Three allows up to 50 liters of water to be boiled, or gasoline and other highly-flammable substances may be ignited. Alternatively, a human-sized creature can be made to suffer heat exhaustion — profuse sweating, nausea, and weakness — making any task rolls by that creature one level more difficult to perform.

At Stage Four, paper and other fairly flammable materials can be made to ignite, or a target creature can be made to suffer heat prostration. Symptoms include hot, dry skin, headache, delirium, and possible unconsciousness (failing an Average test of Constitution). Unconscious characters may die (if they fail an Easy test of Constitution). Targets that retain consciousness make all other task rolls at two levels of increased difficulty.

A Stage Five success allows the pyrokinetic creature to cause an item such as a block of wood to burst into flame; or a clip of small arms ammunition or grenade could be made to explode. At this stage, living creatures suffer an automatic slight wound to every hit location and make heat prostration checks at one level increased difficulty.

Stage Six allows the pyrokinetic creature to cause a target creature to burst into flame. Death inevitably ensues. (It is from such instances that legends of spontaneous human combustion have arisen.)

Note that these effects do not occur instantaneously. Rather, they progress from stage to stage, taking one combat turn (five seconds) per stage, beginning with the turn just after that in which the Pyrokinesis roll was made. For instance, for a human to spontaneously combust would require six turns.  In turn 1, the target would feel feverish. Turn 2 would bring on heat exhaustion. Heat prostration would occur in turn 3. Turn 4 would find the target growing painfully hot to the touch, and turn 5 more so. Finally, in turn 6, the target would burst into flames.

Additionally, in order to progress a target through these stages, the pyrokinetic creature must maintain concentration. The creature may perform no other actions and must keep the target in view. As well, if the pyrokinetic creature takes damage during this time, it must make a Willpower check to maintain the Pyrokinesis. If slightly wounded, it must make an Average test; a Difficult check is required if seriously wounded; and critically wounded means the Pyrokinesis automatically ends (in which case the target begins decreasing in heat one level per combat turn). Note that by maintaining concentration, a pyrokinetic creature may prolong whatever stage is achieved, thereby causing the target to suffer repeated damage, for instance.