Pilot

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Originally Published:  2009-03-29
Last Updated
:  2009-03-29
Original Concept:  GDW, Inc.
Final Design:  GDW, Inc.

 
 
 
 

ClusterAircraft or Space Vessel
Controlling Attribute(s) AGL
Restrictions:  Various (see text)

Pilot is a cascade skill including Airship, Fixed Wing, Rotary Wing, Glider and Interface/Grav. Certain of the cascades as indicated below have specific homeworld requirements. See the "Equipment & Technology" chapter for more details.

The Airship cascade allows the operation of dirigible rigid and non-rigid lighter-than-air craft as well as tethered and free ballooning. These craft may derive their lift from hot air or locally buoyant gases. [Airship requires Tech = Industrial+, Atmosphere = Standard+.]

The Fixed Wing cascade allows use of all fixed-wing aircraft, including scissors wing and variable geometry, regardless of their power source or performance. Convertible fixed-wing/rotary (tilt-rotor and x-wing) aircraft use whichever skill is appropriate to the current mode of travel. Fixed-wing VTOL STOVL, and wing-in ground effect (WIG) craft are covered by this cascade. [Fixed Wing requires Tech = Industrial+, Atmosphere = Thin+.]

The Rotary Wing cascade allows use of helicopters and autogyros. Convertible fixed-wing/rotary ("tiltrotor") aircraft use whichever skill is appropriate to the current mode of travel. Compound helicopters which still derive lift from moving rotors use this cascade, while helicopters which lock their blades in flight (x-wing aircraft) use the Fixed Wing cascade. [Rotary Wing requires Tech = Industrial+, Atmosphere = Thin+.]

The Glider cascade allows the use of gliders, sailplanes, hang gliders, paragliders, and ornithopters (see the "Equipment & Technology" chapter). This skill also allows the pilot to know how to find sources of aerodynamic lift, such as thermal updrafts, etc. [Glider requires Tech = Industrial+, Atmosphere = Thin+.]

The Interface/Grav cascade allows the use in an atmosphere, including atmospheric entry, of vehicles that do not primarily rely on aerodynamic lift (although many of these designs do generate some lift). The atmosphere may be that of a habitable world or a gas giant. It does not refer to the proper use of such a craft in vacuum or jump space, which are the province of the Ship's Tactics and Astrogation skills. [Interface/Grav requires Tech = Early Stellar+.]