Main Gauche

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Originally Published:  2009-01-11
Last Updated
:  2009-01-11
Original Concept:  GDW, Inc.
Final Design:  GDW, Inc.

 
 
 
 

Cluster Melee
Controlling Attribute(s)STR
Restrictions:  None

Main Gauche (literally "left hand") is the skill one must have in order to fight with a different hand-to-hand weapon in each hand simultaneously (effectively making each action a character has two actions — this is the only exception to the Initiative rules).  The aggregate weight (in kilograms) of both weapons cannot exceed 30 percent of the character's Strength attribute.  The "left-hand" or secondary weapon may either be used to conduct an attack or to block, but it cannot do both in the same round.   Therefore, at the beginning of the round, a character using the Main Gauche skill must declare whether he is attacking or blocking with the secondary weapon.

A character with Main Gauche skill must have at least one skill level in both of the weapons being used.  At Main Gauche 1, the character uses his main weapon at his full skill level with that weapon.  He uses the secondary weapon as though his skill level was zero.

For every additional level of Main Gauche skill, the secondary weapon may be used at one skill level higher.  Therefore a character with Main Gauche 3 could use his main weapon at his full skill level with that weapon.  He could use the secondary weapon a a maximum skill level of 2.

Note the use of the secondary weapon may never exceed the skill level actually possessed by the character.  So, if in the example above, the character only had a skill level of 1 in his secondary weapon, he could not take advantage of the maximum allowed skill level of 2.