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Some people just seem to have fortune looking out for
them whatever they do. The Luck skill is intended to reflect this
innate ability to beat the odds. Whenever in an adventure session
a character fails a check against some other skill, the player may ask
the referee for a Luck check. If the Luck roll is successful, the
player may re-roll the original skill check. It is possible to
check Luck repeatedly, hoping to gain a second roll on the original
skill. However, as characters press their Luck, it deteriorates.
The first time that Luck is checked in a session, the difficulty level
is Easy. Each time thereafter the difficulty increases by one
level.
For example, Consuela, a Mexican
pilot, is trying to pull her damaged plane out of a nosedive. The
referee decides it is a Difficult check vs. her
Pilot (Fixed Wing)
skill, and she fails. She asks to test her Luck for the first time
in this adventure session, hoping for a second chance at the
Pilot roll,
and the referee agrees. But Consuela fails the easy roll versus
her Luck. Desperate, she asks for a second Luck check, now at
Average level, and again, the referee agrees. She makes her roll
this time, and as a result gets a second try at the
Pilot skill, at
which she also happens to succeed. If Consuela uses her Luck skill
again in this adventure session, the check will be at Difficult level.
The first time she uses it in a later adventure session, however, it
will be at Easy level once again, and so on.
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