Luck

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Originally Published:  2009-01-11
Last Updated
:  2009-01-11
Original Concept:  GDW, Inc.
Final Design:  GDW, Inc.

 
 
 
 

ClusterCharm
Controlling Attribute(s) CHR
Restrictions:  None

Some people just seem to have fortune looking out for them whatever they do.  The Luck skill is intended to reflect this innate ability to beat the odds.  Whenever in an adventure session a character fails a check against some other skill, the player may ask the referee for a Luck check.  If the Luck roll is successful, the player may re-roll the original skill check.  It is possible to check Luck repeatedly, hoping to gain a second roll on the original skill.  However, as characters press their Luck, it deteriorates.  The first time that Luck is checked in a session, the difficulty level is Easy.  Each time thereafter the difficulty increases by one level. 

For example, Consuela, a Mexican pilot, is trying to pull her damaged plane out of a nosedive.  The referee decides it is a Difficult check vs. her Pilot (Fixed Wing) skill, and she fails.  She asks to test her Luck for the first time in this adventure session, hoping for a second chance at the Pilot roll, and the referee agrees.  But Consuela fails the easy roll versus her Luck.  Desperate, she asks for a second Luck check, now at Average level, and again, the referee agrees.  She makes her roll this time, and as a result gets a second try at the Pilot skill, at which she also happens to succeed.  If Consuela uses her Luck skill again in this adventure session, the check will be at Difficult level.  The first time she uses it in a later adventure session, however, it will be at Easy level once again, and so on.