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The Intrusion skill enables a character to
manipulate mechanical and electronic locks. To open simple mechanical locks
(like those on a briefcase, desk, or normal door) and to hot-wire a vehicle are
Average tasks. To pick deadbolts or key locks on handcuffs and jail cells is
Difficult. Opening combination and key locks on padlocks, strongboxes, and safes
is Formidable. All of these assume the use of proper
lockpicks; they become one level more difficult if tools have to be
improvised. Locks on vaults and high-security facilities always require special
tools and are always Formidable.
Defeating electronic devices comparable
to each of the mechanical classes above is one level higher, and also requires a
specialized set of electronic intrusion tools, or the difficulty is increased a
further level. In some cases, the referee may allow
Electronics skill to serve as an
enabling skill.
This skill also allows the use of small amounts of
explosives to blow open safes, bank vaults, and even walls between adjoining
buildings. It does not, however, grant skill in the demolitions of bridges,
buildings, etc.
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