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The individual has training and experience in
the proper military use of ground troops and weapons used by and against them.
This skill can provide advantages in combat situations, and allow the character
to predict what an enemy commander might do (this is a Difficult uncertain task
if the enemy’s Ground Tactics skill is equal to the character‘s, and increases
in difficulty one level for each level that the enemy’s skill level [not asset]
exceeds the character‘s).
This skill is not to be confused
with strategy, which deals with the reasons for a military encounter
and the intended results of the encounter; strategy is the realm of
the players, rather than of the characters.
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