Character Generation

Updated:  2009-08-30

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Character Generation

 
 

Careers
Contacts
Races
Skills

Careers

Education
· Graduate University

· Law School
· Undergraduate University

Diplomat
Government/Undercover Agent
Journalist
Law Enforcement (National)
Mercenary
Private Investigator

Contacts
When generic contacts are converted to solid ones, they can be generated with whatever level of detail the referee desires, just as with other NPCs. In general, though, the more important the contact is to a PC, and the more frequently that contact shows up in the adventure campaign, the more detail will be required for that contact.

It is suggested that the referee allow players a strong hand in designing the histories for their contacts. After all, in some ways a contact's history is part of the PC's history. But it is suggested just as strongly that players not be allowed to know exact numbers for the contact's attributes, skills, and assets. To a player, the contact should seem like a living personality, not a collection of numbers that can be exploited. Ideally, then, a contact's basic description will be generated by the player whose character has established that contact, and the referee will then create appropriate attributes and skills to match the description.

In designing a contact's history, a player should justify why that contact would have established a tie with the PC. For example, contacts could have been classmates during an education term, coworkers at a civilian occupation, or comrades in a military career. Of course, for a contact to be someone who will be interested in helping the PC all these years later, they should have had something in common: a shared hobby, a shared bonding experience (e.g., combat for a military career, a difficult job assignment for civilians, debate partners or a research assistant for education), or a shared secret or common goal. The player should specify how long ago this contact was gained (i.e., the term in character generation in which it was earned) to assist the referee in figuring out how much older the contact is, and how much more (or less) powerful the contact may have become in the intervening time. The referee must decide whether to accept a history as plausible or interesting, or reject one as too ridiculous, requiring the player to try again.

Once the history is agreed upon, the referee determines how old the contacts have become by now, and just how much clout they still have in their fields. Once this has been established, the referee can look down the skill list for appropriate skills, or simply define the contact as a template NPC, making up any necessary skill levels as the need arises during play. It just depends upon how much time and energy the referee wants to spend on the NPC.

Academic
Business
Criminal
Entertainment
Government
Intelligence Community
Journalist
Law Enforcement
Medical
Military
Specialist
Trader
Wealthy

Races

Skills

Skill Clusters
Skills by Controlling Attribute
Skill List