Tutor/Governess

Updated:  2010-09-20

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House Rules

Associated Games/Campaigns

Space 1889
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House Rules

Character Generation

 

Description
[Space 1889] None.

Entry
Space 1889] Social Standing 4-7; Intelligence 8+.

First Term
Charm 1
Determination 1
Language 2
Medical 1
Physical Science 2
Social Science 1

Subsequent Terms
Charm
Determination
Fine Arts
Interaction
Language
Medical
Perception
Physical Science

Social Science

All Terms

Special Assignment/Adventure: (2D6) 6+ for the following (DM+1 per subsequent term):  Acrobat, Animal Handling, Economics, Explore, Vehicle, Vessel, Vice.

Promotion: 6+, DM +1 if Intelligence 7+

Contacts: One per term, academic or wealthy. On a roll of 1D10 for 6+ the contact is foreign.

Other Effects: None.

Special
[Space 1889] None.