Thief

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House Rules

Associated Games/Campaigns

Advanced Dungeons and Dragons
Gamma World
Space 1889
Traveller
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Originally Published:  2010-09-02
Last Updated
:  2010-09-02
Original Concept:  TSR, Inc.
Final Design:  Gerry Harris

Description
[Advanced Dungeons and Dragons]  The profession of thief is not dishonorable, albeit is neither honorable nor highly respected in some quarters.

[Space 1889] None.

Entry
[Advanced Dungeons and Dragons] Agility 5+.

[Space 1889] Agility 8+; Social Standing 5-.

First Term
Acrobat 2
Crime 2
Melee 1
Perception 1

Vice 1

Subsequent Terms
Acrobat
Animal Handling
[Industrial + substitute Vehicle]
Archaic Weapons
[Industrial + substitute Gun Combat]
Charm
Crime
Early Firearms
Melee

Perception
Vice

All Terms

Special Assignment/Adventure: (2D6) 7+ for the following (DM+1 per subsequent term):  Artisan, Economics, Explore, Fine Arts, Interaction.

Promotion: 6+, DM +1 if Intelligence 7+

Contacts: One per term, criminal, or empathic. On a roll of 1D10 for 6+ the contact is foreign.

Other Effects: None.

Special
[Advanced Dungeons and Dragons]  None.

[Space 1889] None.

Ranks
R1 Rogue (Apprentice)
R2 Footpad
R3 Cutpurse
R4 Robber
R5 Burglar
R6 Filcher
R7 Sharper
R8 Magsman
R9 Thief
R10 Master Thief