Professor

Updated:  2010-09-13

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House Rules

Associated Games/Campaigns

2300AD
Dark Æther
Dark Conspiracy
Space 1889
Traveller (TNE)
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House Rules

Character Generation

 

Description

[2300AD] Academics involves all forms of higher learning — specifically astronomy, biology, chemistry, geology, physics, linguistics, psychology, history, and anthropology. The academic pursuits usually involve grants from some government, business, foundation, or university which allow the individual to perform in-depth studies or practical applications of knowledge already accumulated.

[Dark Æther] None.

[Dark Conspiracy]  Research is an essential part of your career, in many ways even more so than teaching. Recent research you've done leads you to believe that there's something alien and evil manifesting itself in the world. Perhaps more research will reveal to you how to combat it.

[Space 1889] None.

[Traveller (TNE)] Your time is divided between the search for additional knowledge and your university responsibilities - the training of new scholars.

Entry
Ph.D.

First Term

Skills:

Subsequent Terms

Skills:

All Terms

Special Assignment/Adventure:  (2D6) 8+ for the following (DM+1 per subsequent term):

Promotion: 6+; DM +1 if Intelligence 8+.  If on Low Government or High Government world, DM +1 if Social Standing 8+.

Contacts:  Twp per term, government or academic. On a roll of 1D10 for 7+ the contact is foreign.

Special

[Dark Conspiracy]  Professors may have two secondary activities per term.

[Traveller (TNE)]  Professors may have two secondary activities per term. 1 ship DM per term for a Lab ship.

Ranks
O1 Doctor
O2 Associate Professor
O3 Assistant Professor
O4 Professor
O5 Fellow
O6 Senior Fellow
O7 Department Chair