Private Investigator

Updated:  2009-08-02

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House Rules

Associated Games/Campaigns

Dark Conspiracy
Space 1889
Twilight: 2000
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House Rules

Character Generation

 

Description
[Dark Conspiracy] It used to be you tracked down missing husbands and testified at divorce proceedings.  Sometimes you'd get a real case investigating crimes the police had decided to let lie.  Nowadays you track monsters in the sewers and investigate crimes that would get you an appointment with a psychiatrist, if you told anyone.  You're not sure exactly what's happening in the world, but you certainly intend to find out.

[Twilight: 2000] None.

Entry
Intelligence 5+, Charisma 5+

First Term
Charm 1
Gun Combat 1

Interaction 1
Perception 2
Vice 1

Subsequent Terms

Acrobat
Charm
Crime
Gun Combat
Interaction
Melee
Perception
Vice

All Terms

Promotion: 6+, DM +1 if Constitution 7+

Contacts:  Two per term, criminal, law enforcement, or government.  On a roll of 1D10 for 9+ the contact is foreign.

Special
[Dark Conspiracy]  None.

[Space 1889] None.

[Twilight: 2000]  None.