Politician

Updated:  2010-09-18

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House Rules

Associated Games/Campaigns

Cadillacs and Dinosaurs
Dark Ęther
Dark Conspiracy
Space 1889
Traveller: The New Era
Twilight: 2000
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House Rules

Character Generation

 

Description
[Cadillacs and Dinosaurs] None.

[Dark Ęther] None.

[Dark Conspiracy] In this increasingly complex world, public governance is becoming steadily more demanding. No one is really qualified to make sense of things, but you believe that you are more qualified than most. Most importantly, you are able to inspire faith in the masses, and with their backing you know you can achieve the changes necessary to set the wor!d to rights. But they'll have to trust you to use that power wisely, because you can't tell them what's really wrong. If you were to tell the public about the Dark Minions, chances are you'd merely be ridiculed by the electorate, and you'd certainly draw the Dark Minions' attention.

[Space 1889] None.

[Traveller: The New Era]  None.

[Twilight: 2000] None.

Entry
Charisma 8+.  [Cadillacs and Dinosaurs] Charisma 7+; Intelligence 5+. 

First Term
Charm 3
Determination 3

Subsequent Terms
Charm
Determination
Economics
Interaction
Language
Perception

All Terms

Contacts: Three per term, government, journalism, or military. On a roll of 1D10 for 7+ the contact is foreign.  [Cadillacs and Dinosaurs]  Two government, and one mechanic or explorer-diplomat.

Special

[Cadillacs and Dinosaurs]  One pistol and one rifle of choice.  Access to all parts of the city.

[Dark Conspiracy]  None.

[Space 1889] None.

[Traveller: The New Era] 1 ship DM per term, plus 1 per term, applied to Yacht.

[Twilight: 2000]  When war breaks out, the character will not be drafted while he is in this career. Former politicians may be drafted.