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Originally Published:
2010-09-20 Last Updated:
2011-06-24 |
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House Rules |
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Associated Games/Campaigns
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Description [Space 1889/Top
Secret]
There are common criminals, and then there is you. You are not
satisfied with the occasional robbery or heist, unless it furthers your
grander plans. Your capers set entire nations on edge.
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Special
[Space 1889]
At the end of each term, roll 2D6. If the roll is equal to or less
than the character's Intelligence attribute, there is no effect. If it
is greater than the character's Intelligence attribute, the character
has been apprehended and must spend the next career term as a
Prisoner. Use
Intelligence rather than Social Standing to determine starting money,
and multiply the result by 10.
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