Martial Artist

Updated:  2011-01-13

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House Rules

Associated Games/Campaigns

Dark Conspiracy
Traveller: The New Era
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Character Generation

 
Martial Artist

Description
[Dark Conspiracy] The streets are more dangerous than ever before, but you're well trained in self-defense and can hold your own against multiple foes in face-to-face combat. Even in fire combat, however, your training gives you an edge, making your reactions quicker and more exact. Also, your physical control translates into stealth when necessary.

The martial artist career includes everything from martial arts instructors to Oriental assassins.

[Traveller: The New Era]  The cities and starports are more dangerous than ever before, but you’re well trained in self-defense and can hold your own against multiple foes in face-to-face combat. Even in fire combat, however, your training gives you an edge, making your reactions quicker and more exact. Also, your physical control translates into stealth when necessary. 

The martial artist career includes everything from martial arts instructors to oriental-style assassins.

Entry
None.

First Term

Subsequent Terms

Skills:  Characters receive skills on the normal basis from Group A. Alternatively, for each two levels not taken from group A in a single term, one level may be taken from group B.

Group A

Group B

  • Agility +1
  • Constitution +1
  • Strength +1

All Terms
Special Assignment/Adventure: (2D6) 6+ for the following: 

Promotion: 7+, DM +1 if Agility 7+.

Contacts:  One per term, business, criminal or specialist (martial arts).  On a roll of 1D10 for 7+ the contact is foreign.

Other Effects: None.

Special

Use Intelligence instead of Social Standing for determining starting money per term. If one or more terms are served, +1 Initiative.